#108116: "Flip terrain tiles at end of action instead of before the action is undertaken"
Hvad handler denne rapport om?
Hvad skete der? Vær venlig og vælg nedenunder
Hvad skete der? Vær venlig og vælg nedenunder
Vær sød at undersøge, om der allerede er sendt en besked om emnet
Hvis ja, venligst STEM for denne rapport. Rapporter med flest stemmer er dem der får PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaljeret beskrivelse
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• Venligst kopier/indsæt fejlmeddelelsen du ser på din skærm, hvis der er en.
I love the implementation, but there's one small change that I feel would make the player experience better. When selecting the terrain tiles for the action destination, don't flip them immediately, but rather highlight them (or slide them up a bit like they do in the tutorial video), and only flip them when the action is complete. This makes it very clear which terrain is "activated". This is especially helpful when the player has to choose a wolf to perform the action (e.g., Move), when their attention shifts from the destination terrain to (typically) some other terrain (where the wolf currently resides). Thank you!
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• Venligst forklar hvad du ønsker at gøre, hvad du gjorde og hvad der skete
• Hvilken browser bruger du?
Google Chrome v120
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• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
I love the implementation, but there's one small change that I feel would make the player experience better. When selecting the terrain tiles for the action destination, don't flip them immediately, but rather highlight them (or slide them up a bit like they do in the tutorial video), and only flip them when the action is complete. This makes it very clear which terrain is "activated". This is especially helpful when the player has to choose a wolf to perform the action (e.g., Move), when their attention shifts from the destination terrain to (typically) some other terrain (where the wolf currently resides). Thank you!
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• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
• Hvilken browser bruger du?
Google Chrome v120
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• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
I love the implementation, but there's one small change that I feel would make the player experience better. When selecting the terrain tiles for the action destination, don't flip them immediately, but rather highlight them (or slide them up a bit like they do in the tutorial video), and only flip them when the action is complete. This makes it very clear which terrain is "activated". This is especially helpful when the player has to choose a wolf to perform the action (e.g., Move), when their attention shifts from the destination terrain to (typically) some other terrain (where the wolf currently resides). Thank you!
• Hvilken browser bruger du?
Google Chrome v120
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• Hvad blev der vist på skærmen, da du blev blokeret (Blank skærm? Noget af spilbrugerfladen? Fejlmeddelelse?)
I love the implementation, but there's one small change that I feel would make the player experience better. When selecting the terrain tiles for the action destination, don't flip them immediately, but rather highlight them (or slide them up a bit like they do in the tutorial video), and only flip them when the action is complete. This makes it very clear which terrain is "activated". This is especially helpful when the player has to choose a wolf to perform the action (e.g., Move), when their attention shifts from the destination terrain to (typically) some other terrain (where the wolf currently resides). Thank you!
• Hvilken browser bruger du?
Google Chrome v120
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• Hvilken del af reglerne blev ikke respekteret ved BGA-tilpasningen
I love the implementation, but there's one small change that I feel would make the player experience better. When selecting the terrain tiles for the action destination, don't flip them immediately, but rather highlight them (or slide them up a bit like they do in the tutorial video), and only flip them when the action is complete. This makes it very clear which terrain is "activated". This is especially helpful when the player has to choose a wolf to perform the action (e.g., Move), when their attention shifts from the destination terrain to (typically) some other terrain (where the wolf currently resides). Thank you!
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• Er regel-brudddet synligt i e
• Hvilken browser bruger du?
Google Chrome v120
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• Hvad var den spilhandling du ønskede at udføre?
I love the implementation, but there's one small change that I feel would make the player experience better. When selecting the terrain tiles for the action destination, don't flip them immediately, but rather highlight them (or slide them up a bit like they do in the tutorial video), and only flip them when the action is complete. This makes it very clear which terrain is "activated". This is especially helpful when the player has to choose a wolf to perform the action (e.g., Move), when their attention shifts from the destination terrain to (typically) some other terrain (where the wolf currently resides). Thank you!
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• Hvad forsøgte du at gøre for at udløse denne spilhandling?
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• Hvad skete der, da du forsøgre at gøre dette (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Google Chrome v120
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• I hvilket stadie af spillet opstod problemet (hvad var den daværende spilinstruktion)?
I love the implementation, but there's one small change that I feel would make the player experience better. When selecting the terrain tiles for the action destination, don't flip them immediately, but rather highlight them (or slide them up a bit like they do in the tutorial video), and only flip them when the action is complete. This makes it very clear which terrain is "activated". This is especially helpful when the player has to choose a wolf to perform the action (e.g., Move), when their attention shifts from the destination terrain to (typically) some other terrain (where the wolf currently resides). Thank you!
-
• Hvad skete der, da du forsøgte at udføre denne spilhandling (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Google Chrome v120
-
• Venligst beskriv display problemet. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
I love the implementation, but there's one small change that I feel would make the player experience better. When selecting the terrain tiles for the action destination, don't flip them immediately, but rather highlight them (or slide them up a bit like they do in the tutorial video), and only flip them when the action is complete. This makes it very clear which terrain is "activated". This is especially helpful when the player has to choose a wolf to perform the action (e.g., Move), when their attention shifts from the destination terrain to (typically) some other terrain (where the wolf currently resides). Thank you!
• Hvilken browser bruger du?
Google Chrome v120
-
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
I love the implementation, but there's one small change that I feel would make the player experience better. When selecting the terrain tiles for the action destination, don't flip them immediately, but rather highlight them (or slide them up a bit like they do in the tutorial video), and only flip them when the action is complete. This makes it very clear which terrain is "activated". This is especially helpful when the player has to choose a wolf to perform the action (e.g., Move), when their attention shifts from the destination terrain to (typically) some other terrain (where the wolf currently resides). Thank you!
-
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
• Hvilken browser bruger du?
Google Chrome v120
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
I love the implementation, but there's one small change that I feel would make the player experience better. When selecting the terrain tiles for the action destination, don't flip them immediately, but rather highlight them (or slide them up a bit like they do in the tutorial video), and only flip them when the action is complete. This makes it very clear which terrain is "activated". This is especially helpful when the player has to choose a wolf to perform the action (e.g., Move), when their attention shifts from the destination terrain to (typically) some other terrain (where the wolf currently resides). Thank you!
• Hvilken browser bruger du?
Google Chrome v120
Rapporthistorik
Tilføj noget til denne rapport
- Et andet bord-ID / træk ID
- Løste F5 problemet?
- Skete problemet flere gange? Hver gang? Tilfældigt?
- Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
