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The Great Split rapporterer
#115338: "allow players to lock in their split before others have discarded"
rejected: Udviklerne tænker ikke at det er en god ide eller at omkostningerne vil være for høje
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Foreslag: efter min mening vil følgende forbedre spillets implementering betydeligt
Detaljeret beskrivelse
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In the current implementation, if any players are above their maximum hand size, all play is paused until all of those players have discarded. But, crucially, what they choose to discard has no bearing on any other players' decisions. All we see is that someone had too many cards, and then they had just enough.
I propose: when I have already or don't need to discard, I should be able to lock in my split.• Hvilken browser bruger du?
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Rapporthistorik
awfullbored • Dette forslag er endnu ikke analyseret af udviklerne:
21. feb 2024 17:17 • Another way of putting this is that it would combine the discard and split actions into one.
This would speed up the game without changing anyone's available information. Lean into the simultaneous action selection.
This would speed up the game without changing anyone's available information. Lean into the simultaneous action selection.
Kayvon • Udviklerne tænker ikke at det er en god ide eller at omkostningerne vil være for høje:
21. feb 2024 17:23 • This is a change that's really easy to do in person, but really difficult to implement in BGA's framework. Behind the scenes, all players need to leave the "discard state" before any of them may enter the "split state".
Unfortunately, the suggestion would require a sizeable rewrite of much of the game's code. Maybe doable in development or even alpha, but that was over a year ago.
Unfortunately, the suggestion would require a sizeable rewrite of much of the game's code. Maybe doable in development or even alpha, but that was over a year ago.
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