#123450: "Add coordinates on board and in game log"
Hvad handler denne rapport om?
Hvad skete der? Vær venlig og vælg nedenunder
Hvad skete der? Vær venlig og vælg nedenunder
Vær sød at undersøge, om der allerede er sendt en besked om emnet
Hvis ja, venligst STEM for denne rapport. Rapporter med flest stemmer er dem der får PRIORITET!
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Detaljeret beskrivelse
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• Venligst kopier/indsæt fejlmeddelelsen du ser på din skærm, hvis der er en.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• Venligst forklar hvad du ønsker at gøre, hvad du gjorde og hvad der skete
• Hvilken browser bruger du?
Google Chrome v124
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• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
• Hvilken browser bruger du?
Google Chrome v124
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. • Hvilken browser bruger du?
Google Chrome v124
-
• Hvad blev der vist på skærmen, da du blev blokeret (Blank skærm? Noget af spilbrugerfladen? Fejlmeddelelse?)
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. • Hvilken browser bruger du?
Google Chrome v124
-
• Hvilken del af reglerne blev ikke respekteret ved BGA-tilpasningen
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• Er regel-brudddet synligt i e
• Hvilken browser bruger du?
Google Chrome v124
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• Hvad var den spilhandling du ønskede at udføre?
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• Hvad forsøgte du at gøre for at udløse denne spilhandling?
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• Hvad skete der, da du forsøgre at gøre dette (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Google Chrome v124
-
• I hvilket stadie af spillet opstod problemet (hvad var den daværende spilinstruktion)?
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• Hvad skete der, da du forsøgte at udføre denne spilhandling (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Google Chrome v124
-
• Venligst beskriv display problemet. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. • Hvilken browser bruger du?
Google Chrome v124
-
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
• Hvilken browser bruger du?
Google Chrome v124
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. • Hvilken browser bruger du?
Google Chrome v124
Rapporthistorik
une notation type celle des échecs pour repérer les coups. Je propose le système de coordonnéees suivant (les noirs étant en bas du plateau) dans laqulle les lignes sont numérotées de haut en bas et les colonnes lettrées de gauche à droite :
drive.google.com/file/d/1EpYBNdMeNy-aRrc-J6AJ9aso_Z9tdRtu/view?usp=sharing
Bien entendu si c'est les blancs qui sont en bas du plateau, il faut numéroter de bas en haut et lettrer de droite à gauche.
Et pour indiquer par exemple que le jeton noir 1 prend le jeton noir 2 (en bas à droite) il suffit d'écrire E6 x F6. De même pour indiquer que la tour noire 3*16 prend la tour blanche 2*6, il suffit d'écrire A6 x E4.
Voilà ma suggestion. Mais bien entendu si c'est un autre choix qui est fait par BLOIZO, je m'y plierai sans problème. L'important pour moi et que la notation soit la même pour tous.
In order to be able to communicate on a game played, it would be nice to have a system of coordinates and a chess-type notation to identify the moves.
chess-like notation to identify moves. I propose the following coordinate system (with black at the bottom of the board), in which rows are numbered from top to bottom and columns are lettered from left to right:
drive.google.com/file/d/1EpYBNdMeNy-aRrc-J6AJ9aso_Z9tdRtu/view?usp=sharing
Of course, if white is at the bottom of the board, number from bottom to top and letter from right to left.
For example, to indicate that black chip 1 takes black chip 2 (bottom right), simply write E6 x F6. Similarly, to indicate that the black rook 3*16 takes the white rook 2*6, simply write A6 x E4.
That's my suggestion. But of course, if BLOIZO makes another choice, I'll go along with it. The important thing for me is that the notation should be the same for everyone.
Translated with www.DeepL.com/Translator (free version)
I'm coming back to give you a correct link to the photos in my previous messages.
imgur.com/a/ENM66bk
And this photo to illustrate the above example, which I'm reproducing below:
imgur.com/a/GjnyYho
Pour indiquer par exemple que le jeton noir 1 prend le jeton noir 2 (en bas à droite) il suffit d'écrire E6 x F6. De même pour indiquer que la tour noire 3*16 prend la tour blanche 2*6, il suffit d'écrire A6 x E4.
To indicate, for example, that black chip 1 takes black chip 2 (bottom right), simply write E6 x F6. Similarly, to indicate that the black 3*16 tower takes the white 2*6 tower, simply write A6 x E4.
Tilføj noget til denne rapport
- Et andet bord-ID / træk ID
- Løste F5 problemet?
- Skete problemet flere gange? Hver gang? Tilfældigt?
- Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
