#127844: "A few suggestions from the designer and publisher"
Hvad handler denne rapport om?
Hvad skete der? Vær venlig og vælg nedenunder
Hvad skete der? Vær venlig og vælg nedenunder
Vær sød at undersøge, om der allerede er sendt en besked om emnet
Hvis ja, venligst STEM for denne rapport. Rapporter med flest stemmer er dem der får PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaljeret beskrivelse
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• Venligst kopier/indsæt fejlmeddelelsen du ser på din skærm, hvis der er en.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• Venligst forklar hvad du ønsker at gøre, hvad du gjorde og hvad der skete
• Hvilken browser bruger du?
Google Chrome v125
-
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
• Hvilken browser bruger du?
Google Chrome v125
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. • Hvilken browser bruger du?
Google Chrome v125
-
• Hvad blev der vist på skærmen, da du blev blokeret (Blank skærm? Noget af spilbrugerfladen? Fejlmeddelelse?)
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. • Hvilken browser bruger du?
Google Chrome v125
-
• Hvilken del af reglerne blev ikke respekteret ved BGA-tilpasningen
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• Er regel-brudddet synligt i e
• Hvilken browser bruger du?
Google Chrome v125
-
• Hvad var den spilhandling du ønskede at udføre?
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• Hvad forsøgte du at gøre for at udløse denne spilhandling?
-
• Hvad skete der, da du forsøgre at gøre dette (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Google Chrome v125
-
• I hvilket stadie af spillet opstod problemet (hvad var den daværende spilinstruktion)?
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• Hvad skete der, da du forsøgte at udføre denne spilhandling (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Google Chrome v125
-
• Venligst beskriv display problemet. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. • Hvilken browser bruger du?
Google Chrome v125
-
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
• Hvilken browser bruger du?
Google Chrome v125
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. • Hvilken browser bruger du?
Google Chrome v125
Rapporthistorik
However, I agree agenda cards can be easily overlooked, so I moved the player's agenda cards.
- Added red lines instead, as the plug icon I received depicts cables as red dots.
- Changed the transfer state text.
- Slightly enlarged the card icons. If enlarged further, the back card row splits.
Thanks for the feedback!
However I think the agenda/player boards could be tweaked slightly. I did like that you could see your player board and agenda marker alongside the other players. In mobile, currently your points area is just an empty box (i.imgur.com/gFpowSX.jpeg) which is very odd. I do like seeing the Agenda card and being able to rotate it, but the ? symbol is also a bit confusing.
Here's my suggestion: player board goes back to the top right next to all players, so you can easily see all player boards together. While you agenda is hidden, your agenda is next to your hand, and top right the agenda is flipped down. This indicates that your agenda is still hidden but you can see what it is (i.imgur.com/sN82WmE.png).
When you reveal your agenda, the card moves from your hand to the top right, gone from your hand and now revealed for everyone (i.imgur.com/TFTxPnF.png).
This seems like the best of all worlds!
Thanks for the amazing work on this.
Tilføj noget til denne rapport
- Et andet bord-ID / træk ID
- Løste F5 problemet?
- Skete problemet flere gange? Hver gang? Tilfældigt?
- Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
