#130123: "Show a player coloured bluff token on secret cards"
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Hvad skete der? Vær venlig og vælg nedenunder
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Vær sød at undersøge, om der allerede er sendt en besked om emnet
Hvis ja, venligst STEM for denne rapport. Rapporter med flest stemmer er dem der får PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaljeret beskrivelse
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• Venligst kopier/indsæt fejlmeddelelsen du ser på din skærm, hvis der er en.
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
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• Venligst forklar hvad du ønsker at gøre, hvad du gjorde og hvad der skete
• Hvilken browser bruger du?
Google Chrome v126
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• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
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• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
• Hvilken browser bruger du?
Google Chrome v126
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• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
• Hvilken browser bruger du?
Google Chrome v126
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• Hvad blev der vist på skærmen, da du blev blokeret (Blank skærm? Noget af spilbrugerfladen? Fejlmeddelelse?)
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
• Hvilken browser bruger du?
Google Chrome v126
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• Hvilken del af reglerne blev ikke respekteret ved BGA-tilpasningen
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
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• Er regel-brudddet synligt i e
• Hvilken browser bruger du?
Google Chrome v126
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• Hvad var den spilhandling du ønskede at udføre?
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
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• Hvad forsøgte du at gøre for at udløse denne spilhandling?
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• Hvad skete der, da du forsøgre at gøre dette (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Google Chrome v126
-
• I hvilket stadie af spillet opstod problemet (hvad var den daværende spilinstruktion)?
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
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• Hvad skete der, da du forsøgte at udføre denne spilhandling (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Google Chrome v126
-
• Venligst beskriv display problemet. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
• Hvilken browser bruger du?
Google Chrome v126
-
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
-
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
• Hvilken browser bruger du?
Google Chrome v126
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
• Hvilken browser bruger du?
Google Chrome v126
Rapporthistorik
Tilføj noget til denne rapport
- Et andet bord-ID / træk ID
- Løste F5 problemet?
- Skete problemet flere gange? Hver gang? Tilfældigt?
- Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
