#13203: "Dwarves cult spades should not give VP"
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Rapporthistorik
This is not debatable. The point is that you cannot do Tunneling with cult bonus spades.
The rule explicitly states page 15 (printed in red) :
(Neither may the Fakirs do a Carpet Flight, nor the Dwarves
do Tunneling when getting Spades as a Cult bonus. A Carpet
Flight and Tunneling have costs that cannot be paid outside the Action
phase. Also, if the Giants get only a single Spade as a Cult
bonus, this Spade will be forfeit.)
At move #273 (Terra Mystica #55889897), the implementation incorrectly proposes to transform terrain spaces which are not adjacent to a dwarf structure, because no additionnal cost can be spent during this phase (III), like worker for the Dwarves, priest for the Fakirs.
It is therefore also necessary to check whether the mentioned rule is respected in the case of Fakirs and Giants, and to correct all related bugs.
You are wrong when you assert that :
"The dwarves' special landscape lets you tunnel to spend cult spades, you just don't get VP for them." This is not the rule, nor specifically the rule for the Great Tunnel.
I fully understand that the allocation of 4VP for Tunnelling, while the Dwarves spend no workers, generates an excessive advantage for this faction, but you do not provide any evidence that this should be the rule.
There was certainly a lot of discussion about special landscapes with different or even contradictory opinions. An opinion is not a rule.
But the fact that once your great tunnel is in the game you don't pay workers for any additional spade should only be true within a 2 hex range of the great tunnel.
On table=97427723, move #308 we can clearly see the dwarf player:
- use one of his free spade out of range of the great tunnel without paying the workers
- get the 4VP bonus twice, once for that dig, and once for the dwelling he puts down a couple of moves later.
Something's not right.
boardgamearena.com/1/terramystica?table=118440119
The dwarf player used tunnels with cult spades and got 4 VP without paying any workers. This should never be the case - either you can't tunnel with cult or you can tunnel but it should cost you workers.
"With the Great Tunnel as the starting point, the Dwarves may Tunnelthrough2 Terrain spaces instead of just 1. Every time they get Spades as a Cult Bonus, they may Tunnel to spend these Spades (and not paying Workers for that Tunneling)."
I would expect that dwarves can tunnel for spades generated through cult-bonus, without paying a working and still getting 4VP - ONCE AND ONLY IF they have built the special landscape. This is clearly stated in the rules. Am I reading it wrong, or is there an official errata changing it?
-> Please implement the games according to the rulebooks provided. Our player "Tieftaucher" had to pay 1 worker to tunnel with the cult-spades in this game: boardgamearena.com/gamereview?table=123912414, and therefore didn't (she expected it to be free).
it is true, they shouldn't get the 4 vp's if they use the landscape ability with cult spades to tunnel and spade. The rule is actual meant like this: the dwarves now can tunnel cult spades in general (not only from the special landscape) without paying workers, but they don't get vp's for that.
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