#136011: ""Updating game situation... after every action. Have to reload to continue" [Limitation]"
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Updating game situation...
Throughout my previous game of Terraforming Mars after each action I would have to reload the page in order to see what the consequences of my actions were as the game just said "Updating game situation" but never completed. I thought it might be a one off but it is happening in both of the new games I have been involved in since then too. Terraforming Mars is the only game where this happens.
This was a previous report which was closed and I was asked to open a new bug report if it continues to happen. It happens in every game of Terraforming Mars I have so here is another bug report. • Hvilken browser bruger du?
Google Chrome v128
Rapporthistorik
i.imgur.com/1v1B26T.png - in the image I have already clicked on Discard All and the game has stuck, saying "Updating game situation"
i.imgur.com/NvYvaID.png - the game does not move on unless I refresh the page.
i.imgur.com/blAjQuu.png - I refreshed the page and the game continues
i.imgur.com/4lKoOVy.png - I then clicked on the Phobos Space Haven button and the message appears again and I need to refresh to advance
It's especially annoying given that red cards disappear after play: by the time I have reloaded after an opponent's move to see what's happening, the card has disappeared, and I have to ask them to spell out to me what the effects were.
"A continuation of "Updating game situation... after every action. Have to reload to continue""
changed to
""Updating game situation... after every action. Have to reload to continue" [Limitation]"
Table #632008404 (current) and #628624549 (previous). Both turn-based games.
[BGA_NOTIF_TIMEOUT] This is a framework issue which I cannot fix in the game, I am bugging bga team about it weekly...
There is notification timeout that cause some notification to be dropped,
and some of them are important such as one that changes the activate player state on mainsite (which keeps separate state of players, its not just in the game).
When occurs, the active player does not receive notification and both player thinks it the other players turn. If you playing turn based game - it may re-synchronise itself in few hours.
I don't know how to solve this in real time game, but just refresh (F5) if your opponent seems to think too long may help.
Это было в играх: 664346279, 663396371 и еще нескольких других
we are currently facing a difficult outage that affects some of our players, mostly from the Russian Federation but also from other countries. The root cause is still unclear but we suspect some kind of filtering either from our provider or from some other routers.
What is sure is that some IP are partially filtered, which causes lags or disconnections. We are investigating, in the meantime, if you have a VPN or can use a mobile phone as a hotspot or a different connection, please use it to be able to access BGA.
As there are lots of duplicates bugs, I will close them to only keep the most upvoted one, boardgamearena.com/bug?id=164966
Thanks for your understanding and sorry for inconvenience.
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terraformingmars?table=682375384:2865 After first require
terraformingmars?table=682375384:2866 Dojo configuration:
terraformingmars?table=682375384:2867 Object
index.js:1 Main page addOnLoad
index.js:1 Object
index.js:1 During notification counter
Cannot read properties of null (reading 'querySelectorAll')
TypeError: Cannot read properties of null (reading 'querySelectorAll')
at Object.addTooltipToLogItems (x.boardgamearena.net/data/themereleases/current/games/terraformingmars/250524-1351/terraformingmars.js:1:117725)
at Object.addMoveToLog (x.boardgamearena.net/data/themereleases/current/games/terraformingmars/250524-1351/terraformingmars.js:1:117994)
at r.<anonymous> (x.boardgamearena.net/data/themereleases/250604-1037/js/dojoroot/dojo/dojo.js:1:23207)
at r.i [as onaddMoveToLog] (x.boardgamearena.net/data/themereleases/250604-1037/js/dojoroot/dojo/dojo.js:1:43133)
at o.emit (x.boardgamearena.net/data/themereleases/250604-1037/js/dojoroot/dojo/dojo.js:1:39135)
at o.emit (x.boardgamearena.net/data/themereleases/250604-1037/js/dojoroot/dojo/dojo.js:1:39762)
at r.emit (x.boardgamearena.net/data/themereleases/250604-1037/js/dojoroot/dojo/dojo.js:1:42740)
at Object.publish (x.boardgamearena.net/data/themereleases/250604-1037/js/dojoroot/dojo/dojo.js:1:42381)
at Object.publish (x.boardgamearena.net/data/themereleases/250604-1037/js/dojoroot/dojo/dojo.js:1:36320)
at Object.dispatchNotification (x.boardgamearena.net/data/themereleases/250604-1037/js/modules/layer/ly_studio.js:1:480721)
at Object.dispatchNotifications (x.boardgamearena.net/data/themereleases/250604-1037/js/modules/layer/ly_studio.js:1:477855)
at Object.onNotification (x.boardgamearena.net/data/themereleases/250604-1037/js/modules/layer/ly_studio.js:1:474055)
at L.<anonymous> (x.boardgamearena.net/data/themereleases/250604-1037/js/modules/layer/ly_studio.js:1:706074)
at l.emit (x.boardgamearena.net/data/themereleases/250604-1037/js/centrifuge.js:1:2559)
at L._handlePublication (x.boardgamearena.net/data/themereleases/250604-1037/js/centrifuge.js:1:12804)
at v._handlePublication (x.boardgamearena.net/data/themereleases/250604-1037/js/centrifuge.js:6:22859)
at v._handlePush (x.boardgamearena.net/data/themereleases/250604-1037/js/centrifuge.js:6:23064)
at v._dispatchReply (x.boardgamearena.net/data/themereleases/250604-1037/js/centrifuge.js:6:15917)
at x.boardgamearena.net/data/themereleases/250604-1037/js/centrifuge.js:6:15689
(anonymous) @ index.js:1
index.js:1 During notification counter
Cannot read properties of null (reading 'querySelectorAll')
TypeError: Cannot read properties of null (reading 'querySelectorAll')
at Object.addTooltipToLogItems (x.boardgamearena.net/data/themereleases/current/games/terraformingmars/250524-1351/terraformingmars.js:1:117725)
at Object.addMoveToLog (x.boardgamearena.net/data/themereleases/current/games/terraformingmars/250524-1351/terraformingmars.js:1:117994)
at r.<anonymous> (x.boardgamearena.net/data/themereleases/250604-1037/js/dojoroot/dojo/dojo.js:1:23207)
at r.i [as onaddMoveToLog] (x.boardgamearena.net/data/themereleases/250604-1037/js/dojoroot/dojo/dojo.js:1:43133)
at o.emit (x.boardgamearena.net/data/themereleases/250604-1037/js/dojoroot/dojo/dojo.js:1:39135)
at o.emit (x.boardgamearena.net/data/themereleases/250604-1037/js/dojoroot/dojo/dojo.js:1:39762)
at r.emit (x.boardgamearena.net/data/themereleases/250604-1037/js/dojoroot/dojo/dojo.js:1:42740)
at Object.publish (x.boardgamearena.net/data/themereleases/250604-1037/js/dojoroot/dojo/dojo.js:1:42381)
at Object.publish (x.boardgamearena.net/data/themereleases/250604-1037/js/dojoroot/dojo/dojo.js:1:36320)
at Object.dispatchNotification (x.boardgamearena.net/data/themereleases/250604-1037/js/modules/layer/ly_studio.js:1:480721)
at Object.dispatchNotifications (x.boardgamearena.net/data/themereleases/250604-1037/js/modules/layer/ly_studio.js:1:477855)
at Object.onNotification (x.boardgamearena.net/data/themereleases/250604-1037/js/modules/layer/ly_studio.js:1:474055)
at L.<anonymous> (x.boardgamearena.net/data/themereleases/250604-1037/js/modules/layer/ly_studio.js:1:706074)
at l.emit (x.boardgamearena.net/data/themereleases/250604-1037/js/centrifuge.js:1:2559)
at L._handlePublication (x.boardgamearena.net/data/themereleases/250604-1037/js/centrifuge.js:1:12804)
at v._handlePublication (x.boardgamearena.net/data/themereleases/250604-1037/js/centrifuge.js:6:22859)
at v._handlePush (x.boardgamearena.net/data/themereleases/250604-1037/js/centrifuge.js:6:23064)
at v._dispatchReply (x.boardgamearena.net/data/themereleases/250604-1037/js/centrifuge.js:6:15917)
at x.boardgamearena.net/data/themereleases/250604-1037/js/centrifuge.js:6:15689
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Chrome on a Mac
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