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#144901: "Bescods: power charge does not take PI into account"
notabug: Dette er ikke en fejl
1
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It happened when Itars built a mine in the top right corner. In the neighbourhood I (grey) had a laboratory on a green planet and a trading station on a grey planet. I also had my Planetary Institute so the trade station's power value was 3. Therefore I should have had the option to gain 3 power for 2 victory points. Instead, the game offered me 2 power for 1 vp. I had enough room in my power pool to receive 3.
I suspect that the game looks at the buildings first, considers the laboratory "bigger" than the trade station and then only checks whether the laboratory is on a grey planet, neglecting to check whether the trade station is affected by a Bescod Planetary Institute.• Er regel-brudddet synligt i e
maybe. early in the last round, when Itars (white) build their mine in the top right corner. In the neighbourhood I have a laboratory on a green planet and a trade station on a grey planet. I'm not sure whether I accepted the power, though, and whether it's visible in case I didn't.• Hvilken browser bruger du?
Microsoft Edge
Rapporthistorik
matzeloose • Fejlen er ikke blevet reproduceret af udviklere endnu:
11. nov 2024 16:29 • first time I saw it. If my suspicion concerning the reason (2 power laboratory vs 3 power trading station) is correct, it should be quite rare.
Kayvon • Dette er ikke en fejl:
11. nov 2024 18:34 • The Bescods PI is taken into account. Please refer to the FAQ for resolving federation questions.
Kayvon • Dette er ikke en fejl:
2. feb 2025 17:48 • Reevaluated after reading boardgamearena.com/bug?id=155881
It's not a PI issue, but there was an issue with the algorithm preferring Research Stations to Trading Posts, even if the Trading Posts were on black planets.
It's not a PI issue, but there was an issue with the algorithm preferring Research Stations to Trading Posts, even if the Trading Posts were on black planets.
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