#153390: "Adrenaline is not handled correctly when a player leaves the game"
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Hvis ja, venligst STEM for denne rapport. Rapporter med flest stemmer er dem der får PRIORITET!
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Detaljeret beskrivelse
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• Venligst kopier/indsæt fejlmeddelelsen du ser på din skærm, hvis der er en.
I was investigating how the game handles adrenaline once a player leaves the game with the changes being made to allow games to finish even if someone leaves the game, and I don't believe the current implementation is correct.
The game in question here is actually a Championship game, with the event card "if a player spins out they're out of the race". A player spins out on move #1655 and as per that event they're out of that race, from that point on the game gives adrenaline to the players 4th and 5th in what started as a 6 player race. I don't believe this is the correct rules as on page 7 of the rulebook (English wording) it says "give Adrenaline to the last car or last two cars based on the number of cars the started the race, not the remaining cars in play", that seems a definitive statement me that that application is always true, and thus a player out of the race should be counting for the purposes of adrenaline.
There is of course about to be a new relevance to this ruling rather than just the narrow application to this event card, as currently if someone leaves say an Arena game of 5 players, the game will then give Adrenaline to 3rd and 4th, which again does not follow the principle in the rulebook, and it's something that could have a big impact on a race if somebody leaves the race with a few turns left, and someone now gets adrenaline who shouldn't be getting it. -
• Venligst forklar hvad du ønsker at gøre, hvad du gjorde og hvad der skete
From move #1655
• Hvilken browser bruger du?
Google Chrome v131
-
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
I was investigating how the game handles adrenaline once a player leaves the game with the changes being made to allow games to finish even if someone leaves the game, and I don't believe the current implementation is correct.
The game in question here is actually a Championship game, with the event card "if a player spins out they're out of the race". A player spins out on move #1655 and as per that event they're out of that race, from that point on the game gives adrenaline to the players 4th and 5th in what started as a 6 player race. I don't believe this is the correct rules as on page 7 of the rulebook (English wording) it says "give Adrenaline to the last car or last two cars based on the number of cars the started the race, not the remaining cars in play", that seems a definitive statement me that that application is always true, and thus a player out of the race should be counting for the purposes of adrenaline.
There is of course about to be a new relevance to this ruling rather than just the narrow application to this event card, as currently if someone leaves say an Arena game of 5 players, the game will then give Adrenaline to 3rd and 4th, which again does not follow the principle in the rulebook, and it's something that could have a big impact on a race if somebody leaves the race with a few turns left, and someone now gets adrenaline who shouldn't be getting it. -
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
From move #1655
• Hvilken browser bruger du?
Google Chrome v131
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
I was investigating how the game handles adrenaline once a player leaves the game with the changes being made to allow games to finish even if someone leaves the game, and I don't believe the current implementation is correct.
The game in question here is actually a Championship game, with the event card "if a player spins out they're out of the race". A player spins out on move #1655 and as per that event they're out of that race, from that point on the game gives adrenaline to the players 4th and 5th in what started as a 6 player race. I don't believe this is the correct rules as on page 7 of the rulebook (English wording) it says "give Adrenaline to the last car or last two cars based on the number of cars the started the race, not the remaining cars in play", that seems a definitive statement me that that application is always true, and thus a player out of the race should be counting for the purposes of adrenaline.
There is of course about to be a new relevance to this ruling rather than just the narrow application to this event card, as currently if someone leaves say an Arena game of 5 players, the game will then give Adrenaline to 3rd and 4th, which again does not follow the principle in the rulebook, and it's something that could have a big impact on a race if somebody leaves the race with a few turns left, and someone now gets adrenaline who shouldn't be getting it. • Hvilken browser bruger du?
Google Chrome v131
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• Hvad blev der vist på skærmen, da du blev blokeret (Blank skærm? Noget af spilbrugerfladen? Fejlmeddelelse?)
I was investigating how the game handles adrenaline once a player leaves the game with the changes being made to allow games to finish even if someone leaves the game, and I don't believe the current implementation is correct.
The game in question here is actually a Championship game, with the event card "if a player spins out they're out of the race". A player spins out on move #1655 and as per that event they're out of that race, from that point on the game gives adrenaline to the players 4th and 5th in what started as a 6 player race. I don't believe this is the correct rules as on page 7 of the rulebook (English wording) it says "give Adrenaline to the last car or last two cars based on the number of cars the started the race, not the remaining cars in play", that seems a definitive statement me that that application is always true, and thus a player out of the race should be counting for the purposes of adrenaline.
There is of course about to be a new relevance to this ruling rather than just the narrow application to this event card, as currently if someone leaves say an Arena game of 5 players, the game will then give Adrenaline to 3rd and 4th, which again does not follow the principle in the rulebook, and it's something that could have a big impact on a race if somebody leaves the race with a few turns left, and someone now gets adrenaline who shouldn't be getting it. • Hvilken browser bruger du?
Google Chrome v131
-
• Hvilken del af reglerne blev ikke respekteret ved BGA-tilpasningen
I was investigating how the game handles adrenaline once a player leaves the game with the changes being made to allow games to finish even if someone leaves the game, and I don't believe the current implementation is correct.
The game in question here is actually a Championship game, with the event card "if a player spins out they're out of the race". A player spins out on move #1655 and as per that event they're out of that race, from that point on the game gives adrenaline to the players 4th and 5th in what started as a 6 player race. I don't believe this is the correct rules as on page 7 of the rulebook (English wording) it says "give Adrenaline to the last car or last two cars based on the number of cars the started the race, not the remaining cars in play", that seems a definitive statement me that that application is always true, and thus a player out of the race should be counting for the purposes of adrenaline.
There is of course about to be a new relevance to this ruling rather than just the narrow application to this event card, as currently if someone leaves say an Arena game of 5 players, the game will then give Adrenaline to 3rd and 4th, which again does not follow the principle in the rulebook, and it's something that could have a big impact on a race if somebody leaves the race with a few turns left, and someone now gets adrenaline who shouldn't be getting it. -
• Er regel-brudddet synligt i e
From move #1655
• Hvilken browser bruger du?
Google Chrome v131
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• Hvad var den spilhandling du ønskede at udføre?
I was investigating how the game handles adrenaline once a player leaves the game with the changes being made to allow games to finish even if someone leaves the game, and I don't believe the current implementation is correct.
The game in question here is actually a Championship game, with the event card "if a player spins out they're out of the race". A player spins out on move #1655 and as per that event they're out of that race, from that point on the game gives adrenaline to the players 4th and 5th in what started as a 6 player race. I don't believe this is the correct rules as on page 7 of the rulebook (English wording) it says "give Adrenaline to the last car or last two cars based on the number of cars the started the race, not the remaining cars in play", that seems a definitive statement me that that application is always true, and thus a player out of the race should be counting for the purposes of adrenaline.
There is of course about to be a new relevance to this ruling rather than just the narrow application to this event card, as currently if someone leaves say an Arena game of 5 players, the game will then give Adrenaline to 3rd and 4th, which again does not follow the principle in the rulebook, and it's something that could have a big impact on a race if somebody leaves the race with a few turns left, and someone now gets adrenaline who shouldn't be getting it. -
• Hvad forsøgte du at gøre for at udløse denne spilhandling?
From move #1655
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• Hvad skete der, da du forsøgre at gøre dette (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Google Chrome v131
-
• I hvilket stadie af spillet opstod problemet (hvad var den daværende spilinstruktion)?
I was investigating how the game handles adrenaline once a player leaves the game with the changes being made to allow games to finish even if someone leaves the game, and I don't believe the current implementation is correct.
The game in question here is actually a Championship game, with the event card "if a player spins out they're out of the race". A player spins out on move #1655 and as per that event they're out of that race, from that point on the game gives adrenaline to the players 4th and 5th in what started as a 6 player race. I don't believe this is the correct rules as on page 7 of the rulebook (English wording) it says "give Adrenaline to the last car or last two cars based on the number of cars the started the race, not the remaining cars in play", that seems a definitive statement me that that application is always true, and thus a player out of the race should be counting for the purposes of adrenaline.
There is of course about to be a new relevance to this ruling rather than just the narrow application to this event card, as currently if someone leaves say an Arena game of 5 players, the game will then give Adrenaline to 3rd and 4th, which again does not follow the principle in the rulebook, and it's something that could have a big impact on a race if somebody leaves the race with a few turns left, and someone now gets adrenaline who shouldn't be getting it. -
• Hvad skete der, da du forsøgte at udføre denne spilhandling (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
From move #1655
• Hvilken browser bruger du?
Google Chrome v131
-
• Venligst beskriv display problemet. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
I was investigating how the game handles adrenaline once a player leaves the game with the changes being made to allow games to finish even if someone leaves the game, and I don't believe the current implementation is correct.
The game in question here is actually a Championship game, with the event card "if a player spins out they're out of the race". A player spins out on move #1655 and as per that event they're out of that race, from that point on the game gives adrenaline to the players 4th and 5th in what started as a 6 player race. I don't believe this is the correct rules as on page 7 of the rulebook (English wording) it says "give Adrenaline to the last car or last two cars based on the number of cars the started the race, not the remaining cars in play", that seems a definitive statement me that that application is always true, and thus a player out of the race should be counting for the purposes of adrenaline.
There is of course about to be a new relevance to this ruling rather than just the narrow application to this event card, as currently if someone leaves say an Arena game of 5 players, the game will then give Adrenaline to 3rd and 4th, which again does not follow the principle in the rulebook, and it's something that could have a big impact on a race if somebody leaves the race with a few turns left, and someone now gets adrenaline who shouldn't be getting it. • Hvilken browser bruger du?
Google Chrome v131
-
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
I was investigating how the game handles adrenaline once a player leaves the game with the changes being made to allow games to finish even if someone leaves the game, and I don't believe the current implementation is correct.
The game in question here is actually a Championship game, with the event card "if a player spins out they're out of the race". A player spins out on move #1655 and as per that event they're out of that race, from that point on the game gives adrenaline to the players 4th and 5th in what started as a 6 player race. I don't believe this is the correct rules as on page 7 of the rulebook (English wording) it says "give Adrenaline to the last car or last two cars based on the number of cars the started the race, not the remaining cars in play", that seems a definitive statement me that that application is always true, and thus a player out of the race should be counting for the purposes of adrenaline.
There is of course about to be a new relevance to this ruling rather than just the narrow application to this event card, as currently if someone leaves say an Arena game of 5 players, the game will then give Adrenaline to 3rd and 4th, which again does not follow the principle in the rulebook, and it's something that could have a big impact on a race if somebody leaves the race with a few turns left, and someone now gets adrenaline who shouldn't be getting it. -
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
From move #1655
• Hvilken browser bruger du?
Google Chrome v131
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
I was investigating how the game handles adrenaline once a player leaves the game with the changes being made to allow games to finish even if someone leaves the game, and I don't believe the current implementation is correct.
The game in question here is actually a Championship game, with the event card "if a player spins out they're out of the race". A player spins out on move #1655 and as per that event they're out of that race, from that point on the game gives adrenaline to the players 4th and 5th in what started as a 6 player race. I don't believe this is the correct rules as on page 7 of the rulebook (English wording) it says "give Adrenaline to the last car or last two cars based on the number of cars the started the race, not the remaining cars in play", that seems a definitive statement me that that application is always true, and thus a player out of the race should be counting for the purposes of adrenaline.
There is of course about to be a new relevance to this ruling rather than just the narrow application to this event card, as currently if someone leaves say an Arena game of 5 players, the game will then give Adrenaline to 3rd and 4th, which again does not follow the principle in the rulebook, and it's something that could have a big impact on a race if somebody leaves the race with a few turns left, and someone now gets adrenaline who shouldn't be getting it. • Hvilken browser bruger du?
Google Chrome v131
Rapporthistorik
Player was skipped and the arena game continues with 4. Adrenaline to the last 2 now is incorrect and changes the impact of the game heavily.
with 4 it is only last player with adrenaline, but you could also say, race started with 5, so adrenaline to last 2 players, but 1 player is always last as he is not playing, 2nd adrenaline goes to nr4, thus last player in the race still racing.
Just played a race where i was tucked behind the two leaders in third, and pretty confident that I would win or get second, thanks to this anomaly! Fortunately it didn't effect anything in the end.
Two players out of six either quit or timed out during a championship. Despite not starting or otherwise participating in the races it still applies adrenaline's +1 boost to players 3 & 4. One of the remaining players seems to be exploiting this
Just lost 1st place in this championship game at the Mexico track because the player who was 2nd used adrenaline to get the point needed for the win. He was 2nd and used adrenaline!? It was all because a race had a rule that a spinning out results in quitting the race and so 3 players were out of the race. That way the adrenaline rule moved to the 2nd and 3rd position which is just plain wrong.
- 5 player arena match (4 humans, 1 legend)
- player 4 left the match
- adrenaline was given to player 3 in the remaining game
boardgamearena.com/table?table=756787919
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