#158698: "Safari v18.3"
Hvad handler denne rapport om?
Hvad skete der? Vær venlig og vælg nedenunder
Hvad skete der? Vær venlig og vælg nedenunder
Vær sød at undersøge, om der allerede er sendt en besked om emnet
Hvis ja, venligst STEM for denne rapport. Rapporter med flest stemmer er dem der får PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaljeret beskrivelse
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• Venligst kopier/indsæt fejlmeddelelsen du ser på din skærm, hvis der er en.
I’m guessing the recent changes to how the clock work causes this.
Slow players are not penalised properly, because their clock resets by an unfair amount every round.
For example, I played a 6 player game in Normal mode.
Everyone starts with 1:57 time (0:19 turn)
There was a slow player, their clock went down to under 1 min.
When they finally selected a card, some additonal amount (this seem to be random) but around 0:19.
Then AGAIN when the new round starts they get rewarded with additonal time (again random amount, but usually more than 0:19 based on my observations)
So essentially we are awarded with extra time twice.
This way slow players almost never time out, and we’re stuck with them using up multiple amounts of their turn time for rounds and rounds.
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• Venligst forklar hvad du ønsker at gøre, hvad du gjorde og hvad der skete
Yes and no
• Hvilken browser bruger du?
Safari v18.3
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• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
I’m guessing the recent changes to how the clock work causes this.
Slow players are not penalised properly, because their clock resets by an unfair amount every round.
For example, I played a 6 player game in Normal mode.
Everyone starts with 1:57 time (0:19 turn)
There was a slow player, their clock went down to under 1 min.
When they finally selected a card, some additonal amount (this seem to be random) but around 0:19.
Then AGAIN when the new round starts they get rewarded with additonal time (again random amount, but usually more than 0:19 based on my observations)
So essentially we are awarded with extra time twice.
This way slow players almost never time out, and we’re stuck with them using up multiple amounts of their turn time for rounds and rounds.
• Hvilken browser bruger du?
Safari v18.3
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
I’m guessing the recent changes to how the clock work causes this.
Slow players are not penalised properly, because their clock resets by an unfair amount every round.
For example, I played a 6 player game in Normal mode.
Everyone starts with 1:57 time (0:19 turn)
There was a slow player, their clock went down to under 1 min.
When they finally selected a card, some additonal amount (this seem to be random) but around 0:19.
Then AGAIN when the new round starts they get rewarded with additonal time (again random amount, but usually more than 0:19 based on my observations)
So essentially we are awarded with extra time twice.
This way slow players almost never time out, and we’re stuck with them using up multiple amounts of their turn time for rounds and rounds.
• Hvilken browser bruger du?
Safari v18.3
-
• Hvad blev der vist på skærmen, da du blev blokeret (Blank skærm? Noget af spilbrugerfladen? Fejlmeddelelse?)
I’m guessing the recent changes to how the clock work causes this.
Slow players are not penalised properly, because their clock resets by an unfair amount every round.
For example, I played a 6 player game in Normal mode.
Everyone starts with 1:57 time (0:19 turn)
There was a slow player, their clock went down to under 1 min.
When they finally selected a card, some additonal amount (this seem to be random) but around 0:19.
Then AGAIN when the new round starts they get rewarded with additonal time (again random amount, but usually more than 0:19 based on my observations)
So essentially we are awarded with extra time twice.
This way slow players almost never time out, and we’re stuck with them using up multiple amounts of their turn time for rounds and rounds.
• Hvilken browser bruger du?
Safari v18.3
-
• Hvilken del af reglerne blev ikke respekteret ved BGA-tilpasningen
I’m guessing the recent changes to how the clock work causes this.
Slow players are not penalised properly, because their clock resets by an unfair amount every round.
For example, I played a 6 player game in Normal mode.
Everyone starts with 1:57 time (0:19 turn)
There was a slow player, their clock went down to under 1 min.
When they finally selected a card, some additonal amount (this seem to be random) but around 0:19.
Then AGAIN when the new round starts they get rewarded with additonal time (again random amount, but usually more than 0:19 based on my observations)
So essentially we are awarded with extra time twice.
This way slow players almost never time out, and we’re stuck with them using up multiple amounts of their turn time for rounds and rounds.
-
• Er regel-brudddet synligt i e
Yes and no
• Hvilken browser bruger du?
Safari v18.3
-
• Hvad var den spilhandling du ønskede at udføre?
I’m guessing the recent changes to how the clock work causes this.
Slow players are not penalised properly, because their clock resets by an unfair amount every round.
For example, I played a 6 player game in Normal mode.
Everyone starts with 1:57 time (0:19 turn)
There was a slow player, their clock went down to under 1 min.
When they finally selected a card, some additonal amount (this seem to be random) but around 0:19.
Then AGAIN when the new round starts they get rewarded with additonal time (again random amount, but usually more than 0:19 based on my observations)
So essentially we are awarded with extra time twice.
This way slow players almost never time out, and we’re stuck with them using up multiple amounts of their turn time for rounds and rounds.
-
• Hvad forsøgte du at gøre for at udløse denne spilhandling?
Yes and no
-
• Hvad skete der, da du forsøgre at gøre dette (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Safari v18.3
-
• I hvilket stadie af spillet opstod problemet (hvad var den daværende spilinstruktion)?
I’m guessing the recent changes to how the clock work causes this.
Slow players are not penalised properly, because their clock resets by an unfair amount every round.
For example, I played a 6 player game in Normal mode.
Everyone starts with 1:57 time (0:19 turn)
There was a slow player, their clock went down to under 1 min.
When they finally selected a card, some additonal amount (this seem to be random) but around 0:19.
Then AGAIN when the new round starts they get rewarded with additonal time (again random amount, but usually more than 0:19 based on my observations)
So essentially we are awarded with extra time twice.
This way slow players almost never time out, and we’re stuck with them using up multiple amounts of their turn time for rounds and rounds.
-
• Hvad skete der, da du forsøgte at udføre denne spilhandling (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
Yes and no
• Hvilken browser bruger du?
Safari v18.3
-
• Venligst beskriv display problemet. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
I’m guessing the recent changes to how the clock work causes this.
Slow players are not penalised properly, because their clock resets by an unfair amount every round.
For example, I played a 6 player game in Normal mode.
Everyone starts with 1:57 time (0:19 turn)
There was a slow player, their clock went down to under 1 min.
When they finally selected a card, some additonal amount (this seem to be random) but around 0:19.
Then AGAIN when the new round starts they get rewarded with additonal time (again random amount, but usually more than 0:19 based on my observations)
So essentially we are awarded with extra time twice.
This way slow players almost never time out, and we’re stuck with them using up multiple amounts of their turn time for rounds and rounds.
• Hvilken browser bruger du?
Safari v18.3
-
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
I’m guessing the recent changes to how the clock work causes this.
Slow players are not penalised properly, because their clock resets by an unfair amount every round.
For example, I played a 6 player game in Normal mode.
Everyone starts with 1:57 time (0:19 turn)
There was a slow player, their clock went down to under 1 min.
When they finally selected a card, some additonal amount (this seem to be random) but around 0:19.
Then AGAIN when the new round starts they get rewarded with additonal time (again random amount, but usually more than 0:19 based on my observations)
So essentially we are awarded with extra time twice.
This way slow players almost never time out, and we’re stuck with them using up multiple amounts of their turn time for rounds and rounds.
• Hvilken browser bruger du?
Safari v18.3
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
I’m guessing the recent changes to how the clock work causes this.
Slow players are not penalised properly, because their clock resets by an unfair amount every round.
For example, I played a 6 player game in Normal mode.
Everyone starts with 1:57 time (0:19 turn)
There was a slow player, their clock went down to under 1 min.
When they finally selected a card, some additonal amount (this seem to be random) but around 0:19.
Then AGAIN when the new round starts they get rewarded with additonal time (again random amount, but usually more than 0:19 based on my observations)
So essentially we are awarded with extra time twice.
This way slow players almost never time out, and we’re stuck with them using up multiple amounts of their turn time for rounds and rounds.
• Hvilken browser bruger du?
Safari v18.3
Rapporthistorik
If you want to play faster, please select faster time setting.
Tilføj noget til denne rapport
- Et andet bord-ID / træk ID
- Løste F5 problemet?
- Skete problemet flere gange? Hver gang? Tilfældigt?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
