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#159433: "simplified converter interface makes illogical constraints"
notabug: Dette er ikke en fejl
1
Hvad handler denne rapport om?
Hvad skete der? Vær venlig og vælg nedenunder
Brugerfladen stoppede mig fra at udføre en handling som reglerne tillader
Detaljeret beskrivelse
• Hvad var den spilhandling du ønskede at udføre?
trying to build a blue 2 visible gizmo, i have 2 yellow marbles
i want to:
1. convert 1 yellow to 1 red
2. double that red
3. convert both reds to 2blue
• Hvad forsøgte du at gøre for at udløse denne spilhandling?
clicked as usual• Hvad skete der, da du forsøgre at gøre dette (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
In step 1: because I intend to build a blue gizmo, the simplified converter interface automatically chooses blue, instead of the red I want. I should be able to convert a yellow to any color I choose, even if it's not the color of the card I want to buy. I do appreciate the automation of the simple converters, but I think we should be able to change it off of the automatic pick, for the converter to work as intended.
Since that didn't work, I tried to use another converter to make blue from step 1 into red, then I could complete steps 2+3 of my plan. Since the intended gizmo was blue, I got this message: "Selected gizmo is already blue; no reason to convert." In my case, there is a reason for me to convert away from blue, therefore the interface is setting an unnecessary constraint.• Hvilken browser bruger du?
Google Chrome v133
Rapporthistorik
nopeasaurus • Fejlen er ikke blevet reproduceret af udviklere endnu:
26. feb 2025 4:57 • layout of the board: imgur.com/a/NVfYzsY
Fletcheese • Dette er ikke en fejl:
27. feb 2025 20:51 • Did you consider that you have an upgrade that discounts your lvl 2 gizmos? So the lvl 2 blue gizmo you were trying to build instead of costing 2 costs 1. Thus trying to perform multiple conversions is meaningless. Either use 1 blue or convert 1 of a different color to blue and buy it.
If your gizmo actually costs 2 then it would behave the way you're describing.
If your gizmo actually costs 2 then it would behave the way you're describing.
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