Alle rapporter
Mind MGMT rapporterer
#160448: "Mark discovered Features"
Hvad handler denne rapport om?
Hvad skete der? Vær venlig og vælg nedenunder
Foreslag: efter min mening vil følgende forbedre spillets implementering betydeligt
Detaljeret beskrivelse
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
It might be useful to be able to "mark" the Features that the Recruiter uses to recruit once Rougue Agents discovered it
• Hvilken browser bruger du?
Google Chrome v133
Rapporthistorik
6. Mar 2025 7:51 •
quietmint • Dette forslag er endnu ikke analyseret af udviklerne:
11. Mar 2025 17:54 • No, this is against the rules. See page 13, section on Mental Notes.
"Other than placing Mental Notes, the Rogue Agents may not take notes or otherwise record information they’ve received. A total of 15 Mental Note tokens can be on the board, so the Rogue Agents must use them wisely."
"Other than placing Mental Notes, the Rogue Agents may not take notes or otherwise record information they’ve received. A total of 15 Mental Note tokens can be on the board, so the Rogue Agents must use them wisely."
quietmint • Dette forslag er endnu ikke analyseret af udviklerne:
11. Mar 2025 17:56 • I haven't completed a game yet. The feature card itself should remain visible to the rogue agents after it's revealed (via shakedown). If that's not happening, then it's a bug. But the specific spaces where features were collected cannot be "marked".
kaitiko • Dette forslag er endnu ikke analyseret af udviklerne:
13. Aug 2025 4:17 • In the rule book on page 14 there is the following text. Note #2 which tells the Recruiter to place the revealed feature card face-up (bold in the original) beside the board. This means that the BGA implementation should indicate in some way which Recruiter Feature cards have been revealed.
When you use SHAKEDOWN:
1. Choose any Feature on the board and ask the Recruiter if it it matches any of the 3 Feature cards behind their screen.
2. If you correctly identify one of the Recruiter’s cards, the Recruiter must immediately reveal it and place it face-up beside the game board. The Recruiter may no longer use this Feature to contact Recruits.
3. You may push the Immortal from your location to any orthogonally adjacent location. You must obey all Immortal movement rules (see example 14.) You may push whether or not you correctly identified one of the Recruiter’s Feature cards.
When you use SHAKEDOWN:
1. Choose any Feature on the board and ask the Recruiter if it it matches any of the 3 Feature cards behind their screen.
2. If you correctly identify one of the Recruiter’s cards, the Recruiter must immediately reveal it and place it face-up beside the game board. The Recruiter may no longer use this Feature to contact Recruits.
3. You may push the Immortal from your location to any orthogonally adjacent location. You must obey all Immortal movement rules (see example 14.) You may push whether or not you correctly identified one of the Recruiter’s Feature cards.
Tilføj noget til denne rapport
Vær sød at tilføje, det du finder relevant for at vi kan løse fejlen i spillet eller forstå dit forslag:
- Et andet bord-ID / træk ID
- Løste F5 problemet?
- Skete problemet flere gange? Hver gang? Tilfældigt?
- Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.