#168474: "Automatically skip Fulfill action if the player cannot fulfill any Visitor's order"
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Hvis ja, venligst STEM for denne rapport. Rapporter med flest stemmer er dem der får PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaljeret beskrivelse
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• Venligst kopier/indsæt fejlmeddelelsen du ser på din skærm, hvis der er en.
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! -
• Venligst forklar hvad du ønsker at gøre, hvad du gjorde og hvad der skete
• Hvilken browser bruger du?
Google Chrome v135
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• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! -
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
• Hvilken browser bruger du?
Google Chrome v135
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • Hvilken browser bruger du?
Google Chrome v135
-
• Hvad blev der vist på skærmen, da du blev blokeret (Blank skærm? Noget af spilbrugerfladen? Fejlmeddelelse?)
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • Hvilken browser bruger du?
Google Chrome v135
-
• Hvilken del af reglerne blev ikke respekteret ved BGA-tilpasningen
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! -
• Er regel-brudddet synligt i e
• Hvilken browser bruger du?
Google Chrome v135
-
• Hvad var den spilhandling du ønskede at udføre?
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! -
• Hvad forsøgte du at gøre for at udløse denne spilhandling?
-
• Hvad skete der, da du forsøgre at gøre dette (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Google Chrome v135
-
• I hvilket stadie af spillet opstod problemet (hvad var den daværende spilinstruktion)?
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! -
• Hvad skete der, da du forsøgte at udføre denne spilhandling (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Google Chrome v135
-
• Venligst beskriv display problemet. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • Hvilken browser bruger du?
Google Chrome v135
-
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! -
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
• Hvilken browser bruger du?
Google Chrome v135
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • Hvilken browser bruger du?
Google Chrome v135
Rapporthistorik
Tilføj noget til denne rapport
- Et andet bord-ID / træk ID
- Løste F5 problemet?
- Skete problemet flere gange? Hver gang? Tilfældigt?
- Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
