#26444: "temple tile placed in the middle of 4 other tiles"
Hvad handler denne rapport om?
Hvad skete der? Vær venlig og vælg nedenunder
Hvad skete der? Vær venlig og vælg nedenunder
Vær sød at undersøge, om der allerede er sendt en besked om emnet
Hvis ja, venligst STEM for denne rapport. Rapporter med flest stemmer er dem der får PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaljeret beskrivelse
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• Venligst kopier/indsæt fejlmeddelelsen du ser på din skærm, hvis der er en.
The temple in question appeared in the wrong place on the screen. The game proceeded as if it was in its proper location (except that it was hard for the players to picture it in its place.)
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• Venligst forklar hvad du ønsker at gøre, hvad du gjorde og hvad der skete
• Hvilken browser bruger du?
Google Chrome v85
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• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
The temple in question appeared in the wrong place on the screen. The game proceeded as if it was in its proper location (except that it was hard for the players to picture it in its place.)
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• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
• Hvilken browser bruger du?
Google Chrome v85
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• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
The temple in question appeared in the wrong place on the screen. The game proceeded as if it was in its proper location (except that it was hard for the players to picture it in its place.)
• Hvilken browser bruger du?
Google Chrome v85
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• Hvad blev der vist på skærmen, da du blev blokeret (Blank skærm? Noget af spilbrugerfladen? Fejlmeddelelse?)
The temple in question appeared in the wrong place on the screen. The game proceeded as if it was in its proper location (except that it was hard for the players to picture it in its place.)
• Hvilken browser bruger du?
Google Chrome v85
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• Hvilken del af reglerne blev ikke respekteret ved BGA-tilpasningen
The temple in question appeared in the wrong place on the screen. The game proceeded as if it was in its proper location (except that it was hard for the players to picture it in its place.)
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• Er regel-brudddet synligt i e
• Hvilken browser bruger du?
Google Chrome v85
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• Hvad var den spilhandling du ønskede at udføre?
The temple in question appeared in the wrong place on the screen. The game proceeded as if it was in its proper location (except that it was hard for the players to picture it in its place.)
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• Hvad forsøgte du at gøre for at udløse denne spilhandling?
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• Hvad skete der, da du forsøgre at gøre dette (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Google Chrome v85
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• I hvilket stadie af spillet opstod problemet (hvad var den daværende spilinstruktion)?
The temple in question appeared in the wrong place on the screen. The game proceeded as if it was in its proper location (except that it was hard for the players to picture it in its place.)
-
• Hvad skete der, da du forsøgte at udføre denne spilhandling (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Google Chrome v85
-
• Venligst beskriv display problemet. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
The temple in question appeared in the wrong place on the screen. The game proceeded as if it was in its proper location (except that it was hard for the players to picture it in its place.)
• Hvilken browser bruger du?
Google Chrome v85
-
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
The temple in question appeared in the wrong place on the screen. The game proceeded as if it was in its proper location (except that it was hard for the players to picture it in its place.)
-
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
• Hvilken browser bruger du?
Google Chrome v85
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
The temple in question appeared in the wrong place on the screen. The game proceeded as if it was in its proper location (except that it was hard for the players to picture it in its place.)
• Hvilken browser bruger du?
Google Chrome v85
Rapporthistorik
Do you remember if :
• It is always a temple tile ? (I think no)
• It occurs only when two jungle tiles must be placed, and the misplacement is with the second tile.
I confirm that you can refresh the screen.
But I must fix this problem...
:-/
Yes, it happened when 2 tiles needed to be placed. In our case both were temple tiles and it was the second one that displayed incorrectly.
You mean "only once" by game, I suppose ?
3 incidents, it's a lot !
Nobody complaint about this problem, but I got it sometimes, with old release.
This problem worries me : how many games of Cacao have you played (+/-) ?
La tuile jungle est d'abord retirée de la zone par cette instruction (retirer la tuile et la déplacer dans map_scrollable).
this.jungles_display.removeFromZone( second_tile_id , false , "map_scrollable" );
Mais cela se passe avec un mouvement de 0,5 seconde.
Et la tuile ne change pas de container : elle reste dans #jungle_display.
Donc l'instruction la bouge de container :
this.attachToNewParent( second_tile_id , "map_scrollable" );
Ensuite on démarre le mouvement dans ce container :
this.slideToObjectPos( second_tile_id , "map_scrollable" , second_to_left , second_to_top ).play();
On a donc en même temps un mouvement de déplacement de la tuile par le removeFromZone avec un slideToObjectPos.
Ce n'est pas rassurant, mais cela fonctionne dans la majorité des cas.
Mais quand la première tuile se place, on peut avoir la deuxième qui remonte dans la zone, suivi, avec un chevauchement probable dans le timing, des deux mouvements décrits ci-dessus !
Peut-être que le slideToObjectPos démarre alors que la tuile fini de remonter ?
Solution à essayer : clôner la tuile jungle dans map_scrollable, et détruire l'original dans la zone.
Même s'il est bien expliqué que attachToNewParent crée un clone...
La solution de détruire puis recréer la tuile ne fonctionne pas bien :
1) Il faut donner à la nouvelle tuile placée dans map_scrollable un autre id.
2) Elle se place au centre avant de faire son mouvement.
3) Il faudrait remodifier son id après la destruction de la tuile originale dans la zone. Sans quoi la correspondance est rompue avec la base de données.
4) On ne peut pas changer l'id de la tuile dans la zone : la zone a retenu l'id original et la manipule encore.
Solution "pansement" : une fonction est appelée après une 1 seconde, forçant les coordonnées Left et Top.
Ainsi si le mouvement a été parasité, cette fonction replace la tuile à la bonne place.
Version 201020-1122 publiée.
This problem occurs rarely and I'm surprised that it occurs in each of your game.
Do you play on a computer, or on a tablet/phone with Android ?
Because I believe that with Android the code of the game is not always refreshed.
A new release of Cacao is published.
I have found a explanation, but the solution is not elegant : I hope that it works !
For your next game of Cacao, try to force the refresh once the board is loaded. On a computer, it's [Ctrl][F5].
On Android, I don't know how to do a real refresh with Chrome.
I hope that this problem will disapear : let me know...
Kind regards,
Paul
Tilføj noget til denne rapport
- Et andet bord-ID / træk ID
- Løste F5 problemet?
- Skete problemet flere gange? Hver gang? Tilfældigt?
- Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
