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#32712: "use Y-offset to highlight sequence-breaks on the discard piles"
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Foreslag: efter min mening vil følgende forbedre spillets implementering betydeligt
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Discard piles are hard to read, especially when full.
Might be convenient to have small discontinuities when a card is not exactly the previous one + 1
If suggest a small Y-offset. You need only 2 alternating levels : slightly lower than the first card, and then back to first top-line level.
You might use horizontal spacing either, or even reserver the full 15 horizontal slots, but I fear this would use more space on mobile...• Hvilken browser bruger du?
Mozilla v5
Rapporthistorik
fred_eli • Dette forslag er endnu ikke analyseret af udviklerne:
25. jan 2021 13:29 • Example, if a discard is 123 56 7 9
123 would be at the same Y position as 123 and 7
56 and 9 are at the same Y position, but slightly lower than the first sequence.
Visually :
123__7_
1235679
1235679
___56_9
highlithing than there is some playable cards between 3 and 5, and between 7 and 9 respectively
Alternatively, some horizontal space might be used (just as 123_5_6_)
To gain space on mobile, maybe you can use only the top part of the card for the discard pile. Just beeing able to read the top small number is actually enough. and it's nice to be able to compare all the other players at a glance, even on mobile display.
123 would be at the same Y position as 123 and 7
56 and 9 are at the same Y position, but slightly lower than the first sequence.
Visually :
123__7_
1235679
1235679
___56_9
highlithing than there is some playable cards between 3 and 5, and between 7 and 9 respectively
Alternatively, some horizontal space might be used (just as 123_5_6_)
To gain space on mobile, maybe you can use only the top part of the card for the discard pile. Just beeing able to read the top small number is actually enough. and it's nice to be able to compare all the other players at a glance, even on mobile display.
Enkindle • Dette forslag er endnu ikke analyseret af udviklerne:
27. jan 2021 3:13 • Works clearly on desktop. Mobile the opponents discard pile was too small (crunched) for me to read. Not sure how to fix that. There are a number of games here that for good reason don't work as well on mobile.
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