#50132: "Speed up the draft with asynchronous turns"
Hvad handler denne rapport om?
Hvad skete der? Vær venlig og vælg nedenunder
Hvad skete der? Vær venlig og vælg nedenunder
Vær sød at undersøge, om der allerede er sendt en besked om emnet
Hvis ja, venligst STEM for denne rapport. Rapporter med flest stemmer er dem der får PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaljeret beskrivelse
-
• Venligst kopier/indsæt fejlmeddelelsen du ser på din skærm, hvis der er en.
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• Venligst forklar hvad du ønsker at gøre, hvad du gjorde og hvad der skete
• Hvilken browser bruger du?
Safari v14.1
-
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
• Hvilken browser bruger du?
Safari v14.1
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! • Hvilken browser bruger du?
Safari v14.1
-
• Hvad blev der vist på skærmen, da du blev blokeret (Blank skærm? Noget af spilbrugerfladen? Fejlmeddelelse?)
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! • Hvilken browser bruger du?
Safari v14.1
-
• Hvilken del af reglerne blev ikke respekteret ved BGA-tilpasningen
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• Er regel-brudddet synligt i e
• Hvilken browser bruger du?
Safari v14.1
-
• Hvad var den spilhandling du ønskede at udføre?
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• Hvad forsøgte du at gøre for at udløse denne spilhandling?
-
• Hvad skete der, da du forsøgre at gøre dette (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Safari v14.1
-
• I hvilket stadie af spillet opstod problemet (hvad var den daværende spilinstruktion)?
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• Hvad skete der, da du forsøgte at udføre denne spilhandling (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Safari v14.1
-
• Venligst beskriv display problemet. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! • Hvilken browser bruger du?
Safari v14.1
-
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
• Hvilken browser bruger du?
Safari v14.1
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! • Hvilken browser bruger du?
Safari v14.1
Rapporthistorik
Synchronised drafting is a must
Tilføj noget til denne rapport
- Et andet bord-ID / træk ID
- Løste F5 problemet?
- Skete problemet flere gange? Hver gang? Tilfældigt?
- Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
