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Eufrat & Tigris rapporterer
#58093: "Player order randomization on Rematch"
acknowledged: Udviklerne er enige om, at det er en god idé, og har intentioner om at arbejde på det
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We seem to be getting the same player order is our rematch plays with the same group of players. is there anything to randomize player/seat order?• Hvilken browser bruger du?
Google Chrome v97
Rapporthistorik
25. jan 2022 18:08 •
thenmal • Udviklerne ønsker flere informationer omkring forslaget:
25. jan 2022 19:49 • Player color is determined by your preference not your seat order normally.
Also the BGA system determines table order, and it should be changing it during a rematch.
I will investigate to make sure that is working properly...
Also the BGA system determines table order, and it should be changing it during a rematch.
I will investigate to make sure that is working properly...
thenmal • Udviklerne ønsker flere informationer omkring forslaget:
27. jan 2022 16:24 • I have looked into the setting, and I do have it set to the default, which should change player order on new games. So if that is not working it is a BGA problem, but I will leave this bug open so people can report if it is happening at their tables.
qwertymartin • Udviklerne ønsker flere informationer omkring forslaget:
28. jan 2022 13:05 • Is it possible to randomise turn order but keep the same symbol on a rematch? It's confusing to be Lion, then Pot, then Archer...
Frisky070802 • Udviklerne ønsker flere informationer omkring forslaget:
20. mar 2022 5:52 • I second the last comment. Somehow I took two turns before I realized I was building on someone else’s leaders and not my own! It doesn’t help that when I realized I’d started a battle between the two other players, I couldn’t undo it like for other placements. There should always be a time delay.
Frisky070802 • Udviklerne ønsker flere informationer omkring forslaget:
20. mar 2022 13:52 • Actually to follow up on my last comment… it might not be necessary to keep the same symbol if the pieces of the player are highlighted in some fashion (for instance periodI ally flashing their squares, or using a different background). This technique could be useful in many online turn-based games, to help people who get their preferred color sometimes but not others.
thenmal • Udviklerne er enige om, at det er en god idé, og har intentioner om at arbejde på det:
21. mar 2022 15:56 • I'm going to try adding some optional flashing to the game today for this issue and few others, and see how it looks.
Frisky070802 • Udviklerne er enige om, at det er en god idé, og har intentioner om at arbejde på det:
22. mar 2022 2:08 • @thenmal -- bravo! I noticed it this evening and my first reaction was, was it like this before and I didn't even notice? So then I checked back here and saw this comment. It's a huge improvement! Can be useful for other games too!
vagabond • Udviklerne er enige om, at det er en god idé, og har intentioner om at arbejde på det:
22. apr 2022 5:54 • The flashing helps, but I still get confused on rematches. Past two games I've played to the wrong area. Not on the first turn, but on the second.
Could you maybe map color preference to symbol preference (e.g. red = archer, blue = Lion, etc)?
Could you maybe map color preference to symbol preference (e.g. red = archer, blue = Lion, etc)?
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