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Eufrat & Tigris rapporterer
#59289: "Please make disaster tiles easier to see"
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Foreslag: efter min mening vil følgende forbedre spillets implementering betydeligt
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• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
They blend into the other tiles and do not "pop". Thank you.
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Rapporthistorik
10. Feb 2022 12:44 •
thenmal • Udviklerne ønsker flere informationer omkring forslaget:
10. Feb 2022 14:23 • There is a game option to increase the saturation of all tiles to help distinguish them.
That being said I would like the catastrophe tiles to "pop" more with the normal color scheme.
However I'm not really sure how, and am open to suggestions.
That being said I would like the catastrophe tiles to "pop" more with the normal color scheme.
However I'm not really sure how, and am open to suggestions.
spielfriek • Udviklerne ønsker flere informationer omkring forslaget:
10. Feb 2022 14:28 • It's a minor thing. Thank you for this implementation.
(Can you do Babylonia next? :) )
(Can you do Babylonia next? :) )
diamant • Udviklerne ønsker flere informationer omkring forslaget:
18. Feb 2022 13:24 • I own the Mayfair version of Tigris & Euphrates, and I consider it the most successful version from a graphic point of view.
The version implemented on BGA is, it seems to me, a Flight Fantaisy Games version of 2015. But when I look for photos of the game board for this version, I can't find any photos with bright and aggressive colors like on BGA. With a background that is much too bright, it is normal that the tiles are less visible, especially disaster tiles whose tones are close to those of the board.
So I think that the solution to the reported problem is not to alter the original colors of the disaster tiles, but on the contrary to return to the original colors for the boardgame, because these colors are currently unpleasant on BGA.
The version implemented on BGA is, it seems to me, a Flight Fantaisy Games version of 2015. But when I look for photos of the game board for this version, I can't find any photos with bright and aggressive colors like on BGA. With a background that is much too bright, it is normal that the tiles are less visible, especially disaster tiles whose tones are close to those of the board.
So I think that the solution to the reported problem is not to alter the original colors of the disaster tiles, but on the contrary to return to the original colors for the boardgame, because these colors are currently unpleasant on BGA.
thenmal • Udviklerne ønsker flere informationer omkring forslaget:
18. Feb 2022 14:29 • I will ask if we have permission for any of the artwork from the other publishers, and if we do I can certainly add it as an option (similar to how Can't Stop allows for multiple backgrounds)
Jonbone • Udviklerne ønsker flere informationer omkring forslaget:
1. Mar 2022 16:03 • Agree with these comments. Maybe a border around the calamity tile?
Acacia • Udviklerne ønsker flere informationer omkring forslaget:
14. Apr 2022 21:32 • IOS app the disaster tiles were diamond shaped.
Also, throughout, leaders and disasters had interior color while tiles had border color. It worked well.
drive.google.com/drive/folders/ ... sp=sharing
Also, throughout, leaders and disasters had interior color while tiles had border color. It worked well.
drive.google.com/drive/folders/ ... sp=sharing
Acacia • Udviklerne ønsker flere informationer omkring forslaget:
14. Apr 2022 21:32 • Tilføj noget til denne rapport
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