#60253: "Endless loop possible? Dispatch center + Freelance Dormitories + Grappler"
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Hvis ja, venligst STEM for denne rapport. Rapporter med flest stemmer er dem der får PRIORITET!
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Detaljeret beskrivelse
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• Venligst kopier/indsæt fejlmeddelelsen du ser på din skærm, hvis der er en.
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. -
• Venligst forklar hvad du ønsker at gøre, hvad du gjorde og hvad der skete
yes, it's the last moves in the game. I conceded after realizing that it was a loop.
• Hvilken browser bruger du?
Google Chrome v98
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• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. -
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
yes, it's the last moves in the game. I conceded after realizing that it was a loop.
• Hvilken browser bruger du?
Google Chrome v98
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. • Hvilken browser bruger du?
Google Chrome v98
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• Hvad blev der vist på skærmen, da du blev blokeret (Blank skærm? Noget af spilbrugerfladen? Fejlmeddelelse?)
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. • Hvilken browser bruger du?
Google Chrome v98
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• Hvilken del af reglerne blev ikke respekteret ved BGA-tilpasningen
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. -
• Er regel-brudddet synligt i e
yes, it's the last moves in the game. I conceded after realizing that it was a loop.
• Hvilken browser bruger du?
Google Chrome v98
-
• Hvad var den spilhandling du ønskede at udføre?
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. -
• Hvad forsøgte du at gøre for at udløse denne spilhandling?
yes, it's the last moves in the game. I conceded after realizing that it was a loop.
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• Hvad skete der, da du forsøgre at gøre dette (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Google Chrome v98
-
• I hvilket stadie af spillet opstod problemet (hvad var den daværende spilinstruktion)?
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. -
• Hvad skete der, da du forsøgte at udføre denne spilhandling (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
yes, it's the last moves in the game. I conceded after realizing that it was a loop.
• Hvilken browser bruger du?
Google Chrome v98
-
• Venligst beskriv display problemet. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. • Hvilken browser bruger du?
Google Chrome v98
-
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. -
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
yes, it's the last moves in the game. I conceded after realizing that it was a loop.
• Hvilken browser bruger du?
Google Chrome v98
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. • Hvilken browser bruger du?
Google Chrome v98
Rapporthistorik
The rules also states there's infinite gold and food, and will never run out no matter what. That means infinite VP can be done without any perk with B side, and a single perk on A side.
The loop can be easily done using claw faction on B side, as its double claw ability grants displacing own worker. That meant whoever pick faction first have a clear advantage, as it locks the other player into a desperate race to take all claw before he gets another 3 claw.
I suggest BGA run a set of modified rules for this specific case.
Can we at least have a "infinite loop" button that of all players agree, win you the game?
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- Et andet bord-ID / træk ID
- Løste F5 problemet?
- Skete problemet flere gange? Hver gang? Tilfældigt?
- Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
