#63467: "Random Number generator"
Hvad handler denne rapport om?
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Vær sød at undersøge, om der allerede er sendt en besked om emnet
Hvis ja, venligst STEM for denne rapport. Rapporter med flest stemmer er dem der får PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaljeret beskrivelse
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• Venligst kopier/indsæt fejlmeddelelsen du ser på din skærm, hvis der er en.
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
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• Venligst forklar hvad du ønsker at gøre, hvad du gjorde og hvad der skete
• Hvilken browser bruger du?
Google Chrome v100
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• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
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• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
• Hvilken browser bruger du?
Google Chrome v100
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• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
• Hvilken browser bruger du?
Google Chrome v100
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• Hvad blev der vist på skærmen, da du blev blokeret (Blank skærm? Noget af spilbrugerfladen? Fejlmeddelelse?)
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
• Hvilken browser bruger du?
Google Chrome v100
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• Hvilken del af reglerne blev ikke respekteret ved BGA-tilpasningen
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
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• Er regel-brudddet synligt i e
• Hvilken browser bruger du?
Google Chrome v100
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• Hvad var den spilhandling du ønskede at udføre?
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
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• Hvad forsøgte du at gøre for at udløse denne spilhandling?
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• Hvad skete der, da du forsøgre at gøre dette (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Google Chrome v100
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• I hvilket stadie af spillet opstod problemet (hvad var den daværende spilinstruktion)?
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
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• Hvad skete der, da du forsøgte at udføre denne spilhandling (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Google Chrome v100
-
• Venligst beskriv display problemet. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
• Hvilken browser bruger du?
Google Chrome v100
-
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
-
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
• Hvilken browser bruger du?
Google Chrome v100
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
• Hvilken browser bruger du?
Google Chrome v100
Rapporthistorik
Also, we had the same 4 players and selected replay option. The game displays message saying that player order is randomized, but we were in same order each game.
I had purchased sectors and set my board up to give me victory points any time I rolled a 7 or above. I rolled victory points once, and has to spend a cube to move to victory points a second time. It is ridiculous that in 50+ turns I could not roll a 7 or above. Fix your dice roller!
A simple solution for tracking dice throws is already there. All that needs to change with the stats at the end is to breakout a second column so that you can see the occurrences of single die results, then the second column shows "Two-Die" results. Right now having them combined is meaningless, but to see those separately, along with a total column at the end, will give you easily scrapeable data. One game of course won't be enough (anyone who's played roulette and seen a run of 50 reds knows what I'm talking about), and you'll have to extrapolate for 1's and 12 over 2 and 6's, but seeing that data over dozens of games might help people see if it's truly close to random.
Tilføj noget til denne rapport
- Et andet bord-ID / træk ID
- Løste F5 problemet?
- Skete problemet flere gange? Hver gang? Tilfældigt?
- Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
