#6748: "Harbor + Small Wharf / Lighthouse. + Small wharf lets you load again"
Hvad handler denne rapport om?
Hvad skete der? Vær venlig og vælg nedenunder
Hvad skete der? Vær venlig og vælg nedenunder
Vær sød at undersøge, om der allerede er sendt en besked om emnet
Hvis ja, venligst STEM for denne rapport. Rapporter med flest stemmer er dem der får PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaljeret beskrivelse
-
• Venligst kopier/indsæt fejlmeddelelsen du ser på din skærm, hvis der er en.
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
• Venligst forklar hvad du ønsker at gøre, hvad du gjorde og hvad der skete
303-307
329-334 • Hvilken browser bruger du?
Google Chrome v56
-
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
303-307
329-334 • Hvilken browser bruger du?
Google Chrome v56
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. • Hvilken browser bruger du?
Google Chrome v56
-
• Hvad blev der vist på skærmen, da du blev blokeret (Blank skærm? Noget af spilbrugerfladen? Fejlmeddelelse?)
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. • Hvilken browser bruger du?
Google Chrome v56
-
• Hvilken del af reglerne blev ikke respekteret ved BGA-tilpasningen
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
• Er regel-brudddet synligt i e
303-307
329-334 • Hvilken browser bruger du?
Google Chrome v56
-
• Hvad var den spilhandling du ønskede at udføre?
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
• Hvad forsøgte du at gøre for at udløse denne spilhandling?
303-307
329-334 -
• Hvad skete der, da du forsøgre at gøre dette (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Google Chrome v56
-
• I hvilket stadie af spillet opstod problemet (hvad var den daværende spilinstruktion)?
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
• Hvad skete der, da du forsøgte at udføre denne spilhandling (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
303-307
329-334 • Hvilken browser bruger du?
Google Chrome v56
-
• Venligst beskriv display problemet. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. • Hvilken browser bruger du?
Google Chrome v56
-
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
303-307
329-334 • Hvilken browser bruger du?
Google Chrome v56
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. • Hvilken browser bruger du?
Google Chrome v56
Rapporthistorik
player loads 2 tobacco, 1 sugar, 1 corn on small wharf and gets 2 victory points from small wharf, 3 victory points for harbor, 3 coins for lighthouse + gets to load on another cargo ship right after the loading on small wharf.
Reference rules:
www.ravensburger.com/content/wcm/mediadata/pdf/Microsites/Alea/Puerto%20Rico/US-SR%201.pdf
(this rule is more detailed that some earlier versions)
Lighthouse (captain phase): +1 doubloon for each _type of good_ loaded
In the Captain phase, each time a player with an occupied lighthouse loads
goods onto a ship he earns one extra doubloon. If he is also the Captain, he earns
1 additional doubloon on his first turn.
Harbor (Captain Phase): +1 VP for each _goods type_ loaded
In the Captain phase, if a player has an occupied harbor, each time he loads _a
different type of good_ onto a ship he earns one extra VP (see example under
Wharf, below)
Tilføj noget til denne rapport
- Et andet bord-ID / træk ID
- Løste F5 problemet?
- Skete problemet flere gange? Hver gang? Tilfældigt?
- Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
