#69806: "Allow player to choose order of end-of-round effects"
Hvad handler denne rapport om?
Hvad skete der? Vær venlig og vælg nedenunder
Hvad skete der? Vær venlig og vælg nedenunder
Vær sød at undersøge, om der allerede er sendt en besked om emnet
Hvis ja, venligst STEM for denne rapport. Rapporter med flest stemmer er dem der får PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaljeret beskrivelse
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• Venligst kopier/indsæt fejlmeddelelsen du ser på din skærm, hvis der er en.
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
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• Venligst forklar hvad du ønsker at gøre, hvad du gjorde og hvad der skete
• Hvilken browser bruger du?
Mozilla v5
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• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god praksis), kan du bruge en billedlagertjeneste efter eget valg (snipboard.io for eksempel) til at uploade det og kopiere/indsætte linket her. er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Hvilken browser bruger du?
Mozilla v5
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• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Hvilken browser bruger du?
Mozilla v5
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• Hvad blev der vist på skærmen, da du blev blokeret (Blank skærm? Noget af spilbrugerfladen? Fejlmeddelelse?)
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Hvilken browser bruger du?
Mozilla v5
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• Hvilken del af reglerne blev ikke respekteret ved BGA-tilpasningen
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
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• Er regel-brudddet synligt i e
• Hvilken browser bruger du?
Mozilla v5
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• Hvad var den spilhandling du ønskede at udføre?
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
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• Hvad forsøgte du at gøre for at udløse denne spilhandling?
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• Hvad skete der, da du forsøgre at gøre dette (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Mozilla v5
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• I hvilket stadie af spillet opstod problemet (hvad var den daværende spilinstruktion)?
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
-
• Hvad skete der, da du forsøgte at udføre denne spilhandling (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Mozilla v5
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• Venligst beskriv display problemet. Hvis du har et skærmbillede af denne fejl (god praksis), kan du bruge en billedlagertjeneste efter eget valg (snipboard.io for eksempel) til at uploade det og kopiere/indsætte linket her.
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Hvilken browser bruger du?
Mozilla v5
-
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god praksis), kan du bruge en billedlagertjeneste efter eget valg (snipboard.io for eksempel) til at uploade det og kopiere/indsætte linket her. er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Hvilken browser bruger du?
Mozilla v5
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Hvilken browser bruger du?
Mozilla v5
Rapporthistorik
Still, you can never have a hard-coded order which will work for all cases, there will always be corner cases, for example:
- A player may want to have fewer crystals (so intentionally triggering Wondrous Chest at 3 energies, before Heart of Argos or after Fairy Monolith) to kill an opponent Titus.
- A player may want to activate Horn of Plenty without energies in their reserve (before using Beggar's Horn or Heart of Argos) to have more energies the next turn
- For the two random effects Dial of Colof and Carnivora Strombosea, the player may decide one based on the outcome of the other
So ideally the player should be able to choose explicitly in which order effects happen.
Unfortunately, a naive implementation would slow down the game (especially turn-based games) if automatic effects such as Wondrous Chest or Titus Deepgaze would no longer be automatic. So the game should still do these automatic effects without player interaction if the order doesn't matter (determining whether the order matters may be non-trivial)
- Dial of Colof
- Damned Soul of Onys
- Ethiel's Fountain
- Carnivora Strombosea
- Beggar's Horn
- Heart of Argos
- Titus Deepgaze
- Wondrous Chest
- Mesodae’s Lantern
- Io's transmuter
- Fairy Monolith
- Chalice of eternity
- Horn of Plenty
but where we will restart the list whenever an effect actually triggers. So the fact that Horn of Plenty is last in thi list doesn't mean that no further effects are possible: whenever Horn of Plenty triggers, then we'll recheck the list from the beginning.
The general principle remains that the player retains the choice between performing these actions manually or performing them automatically. Seasons is a notable exception because it seems to me that this is one of the first games implemented on BGA, if not the first. In my opinion, there is no longer any reason to retain this exception, as soon as a developer recognizes the need for necessary changes.
It should already be noted that automatism is of much less interest now that the end-round effects are solved by player in the order of the turn and no longer card by card as before. In addition, some end-of-turn effects require player intervention anyway, for example to choose an effect, or the type of energy received.
However, when there is only one end-of-turn effect, and no choice is required, the player’s intervention is not useful.
Fiercely in favour of strict application of the rules, I would add that it would be useful, in case of manual selection of cards with end-of-turn effects, to be able to differentiate the achievable effects from the inoperative effects by a color code. This in order to be able to choose more easily to activate inoperative effects (but which could become achievable during the end-of-turn of the player) because deemed undesirable at this time of the game.
Tilføj noget til denne rapport
- Et andet bord-ID / træk ID
- Løste F5 problemet?
- Skete problemet flere gange? Hver gang? Tilfældigt?
- Hvis du har et skærmbillede af denne fejl (god praksis), kan du bruge en billedlagertjeneste efter eget valg (snipboard.io for eksempel) til at uploade det og kopiere/indsætte linket her.
