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#74134: "Can Missles that are way way out of the action and thus effectively off board be removed?"
implemented: Dette forslag er blevet implementeret
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Foreslag: efter min mening vil følgende forbedre spillets implementering betydeligt
Detaljeret beskrivelse
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
I fired a missile off many many turns ago. It has long lost its target and has been going in a straight line for ages and ages and is now a ton of screens away from everything and everyone else. But I still have to scroll over and move it forwards every single impulse. If I were playing on my physical copy I'd have said it's off table and gone a long time ago; is that possible here?• Hvilken browser bruger du?
Mozilla v5
Rapporthistorik
19. okt 2022 22:02 •
Lunalol • Dette forslag er endnu ikke analyseret af udviklerne:
19. okt 2022 22:51 • Sure, but I have no rules for that.
On many hexes away should a missile be destroyed ?
I can answer but I can't create a rule with only one player point of view.
On many hexes away should a missile be destroyed ?
I can answer but I can't create a rule with only one player point of view.
Gorgo Primus • Dette forslag er endnu ikke analyseret af udviklerne:
19. okt 2022 23:02 • Well in a real game the board floats/expands as things move to the edges, but missiles explicitly don’t cause that and are removed. So can you just not let missiles expand the map like you currently do for everything else? I don’t know how the board expansion works in your adaption, since it doesn’t seem to have a board size limit.
Lunalol • Udviklerne ønsker flere informationer omkring forslaget:
21. okt 2022 17:35 • I think that I have a better soluce: what about to implement an "auto-destruction" button on missiles, so players can (only if they want) get rid of unused missiles.
Gorgo Primus • Udviklerne ønsker flere informationer omkring forslaget:
21. okt 2022 17:48 • That’s be easier than removing any Missile without a target and a screen away any other ships? Well, so long as nobody could do it by accident or disable it while it’s still locked on a target (to prevent it from blowing up a ship you realize at the last second could cause a chain reaction that’d hurt your stuff more or some other gamey thing I can’t think of). That’s my two cents anyways.
Lunalol • Udviklerne ønsker flere informationer omkring forslaget:
22. okt 2022 12:23 •
26. okt 2022 19:29 • In fact, I mean "auto-destruction" without any damage (no missile impact).
I will add a confirm button and perhaps don"t allow that on lock-on-target missiles.
I will add a confirm button and perhaps don"t allow that on lock-on-target missiles.
Lunalol • Dette forslag er blevet implementeret:
27. okt 2022 17:15 • Missile detonate button added with confirmation dialog.
Detonate does NO damages.
Detonate does NO damages.
Gorgo Primus • Dette forslag er blevet implementeret:
27. okt 2022 17:17 • Did you end up disallowing locked on missiles from being deactivated like that?
Lunalol • Dette forslag er blevet implementeret:
27. okt 2022 22:42 • I don't because I use a confirmation dialog.
Players have to do some works, not all for me please.
Players have to do some works, not all for me please.
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