#93828: "Food requirement is (nearly) always showing the wrong number"
Hvad handler denne rapport om?
Hvad skete der? Vær venlig og vælg nedenunder
Hvad skete der? Vær venlig og vælg nedenunder
Vær sød at undersøge, om der allerede er sendt en besked om emnet
Hvis ja, venligst STEM for denne rapport. Rapporter med flest stemmer er dem der får PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaljeret beskrivelse
-
• Venligst kopier/indsæt fejlmeddelelsen du ser på din skærm, hvis der er en.
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. -
• Venligst forklar hvad du ønsker at gøre, hvad du gjorde og hvad der skete
• Hvilken browser bruger du?
Mozilla v5
-
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. -
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
• Hvilken browser bruger du?
Mozilla v5
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. • Hvilken browser bruger du?
Mozilla v5
-
• Hvad blev der vist på skærmen, da du blev blokeret (Blank skærm? Noget af spilbrugerfladen? Fejlmeddelelse?)
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. • Hvilken browser bruger du?
Mozilla v5
-
• Hvilken del af reglerne blev ikke respekteret ved BGA-tilpasningen
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. -
• Er regel-brudddet synligt i e
• Hvilken browser bruger du?
Mozilla v5
-
• Hvad var den spilhandling du ønskede at udføre?
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. -
• Hvad forsøgte du at gøre for at udløse denne spilhandling?
-
• Hvad skete der, da du forsøgre at gøre dette (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Mozilla v5
-
• I hvilket stadie af spillet opstod problemet (hvad var den daværende spilinstruktion)?
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. -
• Hvad skete der, da du forsøgte at udføre denne spilhandling (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Mozilla v5
-
• Venligst beskriv display problemet. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. • Hvilken browser bruger du?
Mozilla v5
-
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. -
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
• Hvilken browser bruger du?
Mozilla v5
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. • Hvilken browser bruger du?
Mozilla v5
Rapporthistorik
Move #300
Progression 67%
It's your turn!
I closed BGA and restarted my computer.
The bug remains.
Tilføj noget til denne rapport
- Et andet bord-ID / træk ID
- Løste F5 problemet?
- Skete problemet flere gange? Hver gang? Tilfældigt?
- Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
