Alle rapporter
Astra rapporterer
#97716: "Loading should be much faster"
rejected: Udviklerne tænker ikke at det er en god ide eller at omkostningerne vil være for høje
1
Hvad handler denne rapport om?
Hvad skete der? Vær venlig og vælg nedenunder
Foreslag: efter min mening vil følgende forbedre spillets implementering betydeligt
Detaljeret beskrivelse
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
Most games load in a few seconds. Astra sits at "loading the game log" for a long time and that time increases as the game progresses, making turn-based games tedious.• Hvilken browser bruger du?
Mozilla v5
Rapporthistorik
ExpendableEnsign • Dette forslag er endnu ikke analyseret af udviklerne:
5. sep 2023 14:07 • Last round of the game and loading is taking 75 seconds.
(over 50Mbps broadband)
(over 50Mbps broadband)
Kayvon • Udviklerne tænker ikke at det er en god ide eller at omkostningerne vil være for høje:
5. sep 2023 14:46 • This is an affect of the BGA framework. There's nothing we can do as developers to change the framework.
ExpendableEnsign • Udviklerne tænker ikke at det er en god ide eller at omkostningerne vil være for høje:
5. sep 2023 14:51 • That can't be true, or every other game would take that time.
For a start, we can see the scores incrementing (very slowly) as Astra loads.
No other game I know does that. Other games display the current total. They don't recalculate it during game loading and redisplay it a zillion times.
For a start, we can see the scores incrementing (very slowly) as Astra loads.
No other game I know does that. Other games display the current total. They don't recalculate it during game loading and redisplay it a zillion times.
Kayvon • Udviklerne tænker ikke at det er en god ide eller at omkostningerne vil være for høje:
5. sep 2023 15:37 • What would you like us to do? We have no control over the loading time. Once the game is loaded and displayed, that's when we gain control of what is shown, so we are responsible for that split second time.
BGA's framework has some behind-the-scenes issues where it insists on loading every move to its satisfaction. All this happens before our code even starts.
BGA's framework has some behind-the-scenes issues where it insists on loading every move to its satisfaction. All this happens before our code even starts.
Kayvon • Udviklerne tænker ikke at det er en god ide eller at omkostningerne vil være for høje:
5. sep 2023 15:39 • If you have any coding suggestions for what we can change in our code to modify the behavior, I'm all ears. I'm not trying to be argumentative here, it's just that I don't know of any way to have our code (loaded last) speed up the BGA framework (processing during the loading screen).
If you know or learn of something that's new, let me know and I'll investigate adding it to the implementation.
If you know or learn of something that's new, let me know and I'll investigate adding it to the implementation.
Tilføj noget til denne rapport
Vær sød at tilføje, det du finder relevant for at vi kan løse fejlen i spillet eller forstå dit forslag:
- Et andet bord-ID / træk ID
- Løste F5 problemet?
- Skete problemet flere gange? Hver gang? Tilfældigt?
- Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.