#99214: "A thought on speeding up turn based games."
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Hvis ja, venligst STEM for denne rapport. Rapporter med flest stemmer er dem der får PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaljeret beskrivelse
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• Venligst kopier/indsæt fejlmeddelelsen du ser på din skærm, hvis der er en.
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
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• Venligst forklar hvad du ønsker at gøre, hvad du gjorde og hvad der skete
• Hvilken browser bruger du?
Google Chrome v116
-
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
-
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
• Hvilken browser bruger du?
Google Chrome v116
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
• Hvilken browser bruger du?
Google Chrome v116
-
• Hvad blev der vist på skærmen, da du blev blokeret (Blank skærm? Noget af spilbrugerfladen? Fejlmeddelelse?)
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
• Hvilken browser bruger du?
Google Chrome v116
-
• Hvilken del af reglerne blev ikke respekteret ved BGA-tilpasningen
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
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• Er regel-brudddet synligt i e
• Hvilken browser bruger du?
Google Chrome v116
-
• Hvad var den spilhandling du ønskede at udføre?
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
-
• Hvad forsøgte du at gøre for at udløse denne spilhandling?
-
• Hvad skete der, da du forsøgre at gøre dette (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Google Chrome v116
-
• I hvilket stadie af spillet opstod problemet (hvad var den daværende spilinstruktion)?
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
-
• Hvad skete der, da du forsøgte at udføre denne spilhandling (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Google Chrome v116
-
• Venligst beskriv display problemet. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
• Hvilken browser bruger du?
Google Chrome v116
-
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
-
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
• Hvilken browser bruger du?
Google Chrome v116
-
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
• Hvilken browser bruger du?
Google Chrome v116
Rapporthistorik
This is the kind of things that is often done at the table.
It definitely doesn't seem very feasible in a synchronous game though, so it might just be what it is.
If no slip stream is possible or discard, the turn should automatically end.
I think in this way, it will automate turns faster in some cases as well as in real time play.
That's rare though.
I should be get one notification of my turn each round. I select may cards, then watch all the players in front of me take their turns, then I take my turn.
Tilføj noget til denne rapport
- Et andet bord-ID / træk ID
- Løste F5 problemet?
- Skete problemet flere gange? Hver gang? Tilfældigt?
- Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
