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Overview
- Four 52-card decks shuffled together.
- Trick-taking game.
- 4 players in fixed partnerships opposite one another: major suits ♥ ♠ vs minor suits ♣ ♦.
- Each player is assigned one 'calypso' trump suit.
- Each deal is 52 cards and passes left.
- First deal of a new round is dealt by the previous dealer.
- High ⇨ low: A K Q J 10 9 8 7 6 5 4 3 2.
Play
- Player left of the dealer leads the first trick.
- Taker leads the next trick.
- Clockwise turn order.
- Must follow suit, else discard (renouncing).
- If a player renounces, a suit indicator displays this fact for the remainder of the hand.
- Can lead with a trump.
- Following suit is never trumping.
- Highest rank trump wins, else highest rank of the suit led wins.
- With more than one card of the highest rank, the first played wins.
North ♠ | East ♣ | South ♥ | West ♦ | Winning reason |
---|---|---|---|---|
6♠ Win | 5♠ | 10♠ | K♠ | highest rank trump ('lead trump') |
6♠ | 5♠ | 3♥ Win | K♠ | highest rank trump ('trumped in') |
6♠ | 5♠ | 3♥ | 4♦ Win | highest rank trump ('over trumped') |
7♣ | 9♣ | A♣ Win | Q♣ | highest rank of suit led |
7♣ | 9♣ | A♣ Win | A♣ | 1st highest rank of suit led |
7♣ | J♣ | 6♥ Win | 9♣ | highest rank trump ('trumped in') |
7♣ | J♣ | 6♥ Win | 3♦ | highest rank trump ('trumped in') |
6♥ | J♣ Win | K♥ | 10♥ | highest rank trump ('trumped in') |
6♥ | J♣ Win | K♥ | J♦ | 1st highest rank trump ('trumped in') |
Calypsos
- Calypso = 13 cards A ⇨ 2 in a trump suit.
- Taker and partner fill in their calypsos with cards won.
- All other cards face down on their trick-pile.
- Completed calypsos are set aside to start the next calypso.
- Note: cards in trick piles cannot be used in calypsos.
Scoring
After a round of four hands, players score individually:
- 1st calypso = 500 points.
- 2nd calypso = 750 points.
- 3rd/4th calypso = 1000 points.
- incomplete calypsos = 20 points/card.
- trick piles = 10 points/card.
Partners combine their scores.
Options
Game Length
Standard, short - 1 round (4 hands)
Medium - 2 rounds (8 hands)
Longer - 3 rounds (12 hands)
Full rotation - 4 rounds (16 hands)
- 4 rounds - everyone gets to be first player once
Renounce indicators
Renounce indicators on
- Renounce indicators show suits that players have failed to follow suit to
Renounce indicators off
Partnerships
Random
- Partnerships are allocated randomly
By table order - 1st and 3rd against 2nd and 4th
By table order - 1st and 2nd against 3rd and 4th
By table order - 1st and 4th against 2nd and 3rd
Game log detail
All cards played are entered into the gamelog
Only trick winners are entered into the gamelog
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