Overview
The deck consists of 94 cards:
- Number cards: Twelve 12's , eleven 11's, ten 10's, and so on... down to one 1. There is also one 0.
- Action cards: Three each of "Flip Three", "Freeze", and "Second Chance"
- Modifier cards: One each of +2, +4, +6, +8, +10, and a multiplier "X2"
Each round, if you do not bust, you will score and bank points equal to the total of card values in front of you. However, if you ever hit and draw a second card with the same number as one already in your line, you bust and are out of the round, scoring zero. (Note that the more valuable a card is, the more copies of it there are in the deck.)
When at least one player reaches 200 points and does not bust, the game will end that round, and the player with the most points wins.
If you Flip 7 unique number cards in a round, you automatically end the round and score 15 bonus points.
Gameplay
Deal one card face up to each player. Then, each player in turn announces Hit or Stay.
- If you Hit, you are dealt a card. Number cards go in a line in your player area, and modifier and action cards are placed above your number cards.
- If you Stay, the round is over for you, but you have locked in your score for the round. You now wait until everyone else has either stayed or busted.
The round continues until everyone has chosen to stay or has busted. It also ends immediately if one player can Flip 7 unique number cards, and that player scores 15 bonus points. (Modifier and action cards do not count towards this limit.)
Action cards
If an Action Card comes up in dealing, the player who drew it must choose a player (including themselves) to give it to. There are three types of action cards in the game:
- Freeze forces a chosen player out of the round, though they still score their current cards.
- Flip three forces a chosen player to draw three cards. Action cards drawn this way are resolved after all three have been drawn. If the chosen player goes bust before the final card is drawn, they skip drawing any more cards.
- Second chance prevents the player from busting if they draw a duplicate number card. If this happens, the number card and the Second Chance card are both discarded, and the player's turn ends (they do not get to draw another card until their next turn.) A player may hold only one Second Chance card. If they draw another, it must be given to another player.
Modifier cards
Modifier cards increase the score by their value. For example, a hand of number cards 3, 4, and 12 and a modifier card of +10, gives the player 3+4+12+10 = 29 points.
Note that the x2 multiplier applies only to the base score, not the score after modification. (E.g. 3+4+12 = 19, X2 = 38, +10 modifier = 48.)
Game End
At the end of the round when one or more players has 200 points or more, the player with the most points is the winner.
In the case of a tie, all players continue playing additional rounds until there is one winner.