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BAND SHEET OVERVIEW

Note:

Take a moment to look over and identify each section of

the Band Sheet.

Each section can be identified by a corresponding

icon, which will match the icons displayed on cards

and from rewards. These icons will help players quickly

identify the appropriate section of their Band Sheet for

recording their actions and corresponding bonus effects.

The Fails, Goals, and Crew sections include

an EXCLAMATION MARK as a visual reminder

that completing any of these sections will

trigger the end of the game. (See p.6).

SETUP

In games with fewer than 6 players, the crew cards

may be customized during setup. To do so, simply

remove X number of cards of the various crew types

and make sure to add an equal number of cards of

the same type. For example, you could remove 1 Lead

Singer and 2 Musicians, and then add back in 1 Lead

Singer and 2 Musicians (at random or by choice).

Each player takes one Band Sheet and

one Regular Pencil.

Place Coloured Pencils within reach of all players.

Choose and Record your Band Name!

Each player selects a starting colour at random

and fills in the circle to the left of their band name

with one of the Coloured Pencils. (The same

starting colour may be chosen by multiple players!)

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Inside Up Games

Inside Up Games

Locate the Play Cards and

use the icon in the lower

right-hand corner on the

front of the cards to remove

cards with a number that

exceeds the number of

players in the game. For

example, in a 3-player game,

return the cards with 4+, 5+,

and 6 indicators to the box.

30 cards are needed per player.

(Solo players see p.12 for game setup.)

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Shuffle the remaining Play Cards, and place

them facedown in the middle of the table to

create a “Play Stack.”

Place the Pass Direction Card next to this stack

with either side faceup.

Locate and shuffle all of the Goal Cards and

place them facedown in the middle of the table

to create a “Goal Stack.”

Draw and place the top 4 cards faceup to the

right of the Goal Stack to create a line of publicly

available Goals.

From the remaining Goal Stack, deal 2 cards

to each player. Each player selects one card to

keep as their personal goal, placing it facedown

near their Band Sheet, and the remaining cards

are shuffled back into the Goal Stack.

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Fails p.6

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Get ready to rock...or punk... or opera...you choose!

Note:

Crew pp.8-10

Goals p.5

Agenda p.11

Touring p.7

Scoring p.6

Charts p.6

Assets p.10 Harmonies p.10

Multipliers p.11

Releases p.8

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1+

1+

Earn all 12 Assets on the outside edges

Perform at this Venue

HOW TO PLAY

Each round is divided into two phases: the Week

Phase and the Weekend Phase.

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A player chose the “GAIN ASSETS” action, as

indicated by the blue arrow icon in the upper left- hand corner of the card. They can now record this

action by crossing off one of the three matching

icons from the Assets section of their Band

Sheet. (In this case, the Piano icon.)

Example:

Once all players have taken their action, they

pass the remaining cards from their hand

facedown to the next player in the

direction indicated by the Pass

Direction card.

During the Weekend Phase, the

pass direction card will be reset,

meaning the direction will change

from round to round.

Players repeat the drafting process (steps 1-3)

until players are passed a hand of two cards.

When this happens, each player chooses

one card to play as normal, and discards the

remaining facedown to their personal discard

pile next to their Accomplishments stack.

With no cards left in hand, the Week Phase ends

and players begin the Weekend Phase.

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Multiple players may claim the same Goal, and

multiple Goals may be claimed. However, each

player is limited to claiming a maximum of six Goals

throughout the entirety of the game.

After a Goal card is claimed by one or more players,

it is discarded and replaced with a new one from the

“Goal Stack,” which is added to the right side of the

line. (If a Goal becomes impossible to complete by all

players, it is returned to the box and replaced with a

new Goal Card.) New Goals that are revealed may not

be claimed until the next Weekend Phase.

Players can choose to not claim a Goal if they wish to

wait for a different one—possibly one worth more SP,

a better bonus, or both!

After all of the public Goals have been checked,

players verify whether they’ve fulfilled their personal

Goal. If so, they may claim it and record the SP and

any bonus actions. (Other players cannot claim your

personal Goal.) Personal Goals are discarded once

claimed, but never replaced.

WEEKEND PHASE

During the weekend, players can cash in on their hard

work by claiming Goals (first public, then personal).

To claim a goal, players will check their Band Sheet to

determine whether they have fulfilled the requirements

of the Goal cards, from left to right. When one or more

players meet or exceed a Goal card’s requirements,

they each claim the rewards of the card in full.

Goals always provide Star Power (referred to from

here on as SP), and many offer an immediate bonus as

well. SP is recorded in the “Goals” section of the Band

Sheet, and bonuses are applied immediately to their

matching sections.

If multiple bonus actions are earned by

claiming a Goal, they may be taken in Note: the order of the player’s choosing.

When a player claims their sixth Goal, the Weekend

Phase proceeds as normal and Goals may continue to

be claimed by other players. However, once the current

Weekend Phase is over, the game will end. (See p.6.)

If by the end of the Weekend Phase, the end of the

game has not been triggered, players will flip the

Pass Direction card over for the next Week Phase, as

described on p.4. If the Play stack is depleted, players

shuffle their personal discard pile (their facedown

cards, not their faceup Accomplishments cards) and

draw 5 cards to start a new Week Phase.

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WEEK PHASE

During the Week Phase, players draft cards to take

actions on their Band Sheet. At the beginning of a

round, deal each player 5 cards from the Play stack.

Each card has an icon in the upper left-hand corner

representing an action the player can take such

as hiring for their band, planning their schedule, or

improving their assets.

During the week, each player will draft (select) 4 cards

in total, and discard the last remaining card to their

personal discard pile next to their Band Sheet.

Daily Draft Action

From their hand, players select one card with the

action they wish to take and place it facedown

next to their Band Sheet.

Once all players have placed a card facedown,

those cards are simultaneously flipped faceup.

Each player takes the action corresponding

to the card they chose by recording it on their

Band Sheet. (Explained in more detail pp.6-11).

After the action has been taken, the card is

placed faceup in a personal “Accomplishments

stack” to the side of the Band Sheet. Players

may look at the cards in their own stack at any

time.

Goal Card Breakdown

Goal Cards are all unique, but contain similar

information.

The objective icon in the upper left-hand corner

reminds players where on their Band Sheet to

record the SP earned from claiming a Goal.

The Band Sheet icon indicates the sections

where the requirements of the Goal must be met.

The requirement on the lower right-hand side

of the Goal Card shows the requirement(s) that

must be met to claim the Goal.

The text on the left-hand side of the Goal Card

clarifies the requirement iconography.

The SP is the amount

earned by anyone

who claims the Goal. If

multiple players claim the

same Goal, they each

claim the full amount of

SP (and any/all bonuses).

The bonus(es) are

immediate actions

players must take when

the Goal is claimed.

If there are multiple

bonuses, players may

take the actions in the

order of their choosing.

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