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BAND SHEET OVERVIEW
Note:
Take a moment to look over and identify each section of
the Band Sheet.
Each section can be identified by a corresponding
icon, which will match the icons displayed on cards
and from rewards. These icons will help players quickly
identify the appropriate section of their Band Sheet for
recording their actions and corresponding bonus effects.
The Fails, Goals, and Crew sections include
an EXCLAMATION MARK as a visual reminder
that completing any of these sections will
trigger the end of the game. (See p.6).
SETUP
In games with fewer than 6 players, the crew cards
may be customized during setup. To do so, simply
remove X number of cards of the various crew types
and make sure to add an equal number of cards of
the same type. For example, you could remove 1 Lead
Singer and 2 Musicians, and then add back in 1 Lead
Singer and 2 Musicians (at random or by choice).
Each player takes one Band Sheet and
one Regular Pencil.
Place Coloured Pencils within reach of all players.
Choose and Record your Band Name!
Each player selects a starting colour at random
and fills in the circle to the left of their band name
with one of the Coloured Pencils. (The same
starting colour may be chosen by multiple players!)
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Inside Up Games
Inside Up Games
Locate the Play Cards and
use the icon in the lower
right-hand corner on the
front of the cards to remove
cards with a number that
exceeds the number of
players in the game. For
example, in a 3-player game,
return the cards with 4+, 5+,
and 6 indicators to the box.
30 cards are needed per player.
(Solo players see p.12 for game setup.)
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Shuffle the remaining Play Cards, and place
them facedown in the middle of the table to
create a “Play Stack.”
Place the Pass Direction Card next to this stack
with either side faceup.
Locate and shuffle all of the Goal Cards and
place them facedown in the middle of the table
to create a “Goal Stack.”
Draw and place the top 4 cards faceup to the
right of the Goal Stack to create a line of publicly
available Goals.
From the remaining Goal Stack, deal 2 cards
to each player. Each player selects one card to
keep as their personal goal, placing it facedown
near their Band Sheet, and the remaining cards
are shuffled back into the Goal Stack.
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Fails p.6
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Get ready to rock...or punk... or opera...you choose!
Note:
Crew pp.8-10
Goals p.5
Agenda p.11
Touring p.7
Scoring p.6
Charts p.6
Assets p.10 Harmonies p.10
Multipliers p.11
Releases p.8
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1+
1+
Earn all 12 Assets on the outside edges
Perform at this Venue
HOW TO PLAY
Each round is divided into two phases: the Week
Phase and the Weekend Phase.
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A player chose the “GAIN ASSETS” action, as
indicated by the blue arrow icon in the upper left- hand corner of the card. They can now record this
action by crossing off one of the three matching
icons from the Assets section of their Band
Sheet. (In this case, the Piano icon.)
Example:
Once all players have taken their action, they
pass the remaining cards from their hand
facedown to the next player in the
direction indicated by the Pass
Direction card.
During the Weekend Phase, the
pass direction card will be reset,
meaning the direction will change
from round to round.
Players repeat the drafting process (steps 1-3)
until players are passed a hand of two cards.
When this happens, each player chooses
one card to play as normal, and discards the
remaining facedown to their personal discard
pile next to their Accomplishments stack.
With no cards left in hand, the Week Phase ends
and players begin the Weekend Phase.
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Multiple players may claim the same Goal, and
multiple Goals may be claimed. However, each
player is limited to claiming a maximum of six Goals
throughout the entirety of the game.
After a Goal card is claimed by one or more players,
it is discarded and replaced with a new one from the
“Goal Stack,” which is added to the right side of the
line. (If a Goal becomes impossible to complete by all
players, it is returned to the box and replaced with a
new Goal Card.) New Goals that are revealed may not
be claimed until the next Weekend Phase.
Players can choose to not claim a Goal if they wish to
wait for a different one—possibly one worth more SP,
a better bonus, or both!
After all of the public Goals have been checked,
players verify whether they’ve fulfilled their personal
Goal. If so, they may claim it and record the SP and
any bonus actions. (Other players cannot claim your
personal Goal.) Personal Goals are discarded once
claimed, but never replaced.
WEEKEND PHASE
During the weekend, players can cash in on their hard
work by claiming Goals (first public, then personal).
To claim a goal, players will check their Band Sheet to
determine whether they have fulfilled the requirements
of the Goal cards, from left to right. When one or more
players meet or exceed a Goal card’s requirements,
they each claim the rewards of the card in full.
Goals always provide Star Power (referred to from
here on as SP), and many offer an immediate bonus as
well. SP is recorded in the “Goals” section of the Band
Sheet, and bonuses are applied immediately to their
matching sections.
If multiple bonus actions are earned by
claiming a Goal, they may be taken in Note: the order of the player’s choosing.
When a player claims their sixth Goal, the Weekend
Phase proceeds as normal and Goals may continue to
be claimed by other players. However, once the current
Weekend Phase is over, the game will end. (See p.6.)
If by the end of the Weekend Phase, the end of the
game has not been triggered, players will flip the
Pass Direction card over for the next Week Phase, as
described on p.4. If the Play stack is depleted, players
shuffle their personal discard pile (their facedown
cards, not their faceup Accomplishments cards) and
draw 5 cards to start a new Week Phase.
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WEEK PHASE
During the Week Phase, players draft cards to take
actions on their Band Sheet. At the beginning of a
round, deal each player 5 cards from the Play stack.
Each card has an icon in the upper left-hand corner
representing an action the player can take such
as hiring for their band, planning their schedule, or
improving their assets.
During the week, each player will draft (select) 4 cards
in total, and discard the last remaining card to their
personal discard pile next to their Band Sheet.
Daily Draft Action
From their hand, players select one card with the
action they wish to take and place it facedown
next to their Band Sheet.
Once all players have placed a card facedown,
those cards are simultaneously flipped faceup.
Each player takes the action corresponding
to the card they chose by recording it on their
Band Sheet. (Explained in more detail pp.6-11).
After the action has been taken, the card is
placed faceup in a personal “Accomplishments
stack” to the side of the Band Sheet. Players
may look at the cards in their own stack at any
time.
Goal Card Breakdown
Goal Cards are all unique, but contain similar
information.
The objective icon in the upper left-hand corner
reminds players where on their Band Sheet to
record the SP earned from claiming a Goal.
The Band Sheet icon indicates the sections
where the requirements of the Goal must be met.
The requirement on the lower right-hand side
of the Goal Card shows the requirement(s) that
must be met to claim the Goal.
The text on the left-hand side of the Goal Card
clarifies the requirement iconography.
The SP is the amount
earned by anyone
who claims the Goal. If
multiple players claim the
same Goal, they each
claim the full amount of
SP (and any/all bonuses).
The bonus(es) are
immediate actions
players must take when
the Goal is claimed.
If there are multiple
bonuses, players may
take the actions in the
order of their choosing.
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