In case you didn't know the definition of a Patchwork, it's a bit like Board Game Arena:
*A large piece of fabric obtained by sewing pieces of other cloth together. A lot of them.
PATCHWORK, made by the über-famous game designer Uwe Rosenberg, isn't exactly a novelty.
Released in 2014, the game has taken the world by storm and met the success it deserves, winning many worldwide awards and prizes (2017 Årets Spel Best Family Game Winner, 2016 Lys Grand Public Finalist,
2016 International Gamers Award- General Strategy: Two-players Nominee, 2015 Spiel der Spiele Special Prize Winner, 2014 Golden Geek Best Abstract Board Game Winner, to say the least...
**So what's all the fuss about?
**
In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. Each player takes five buttons- the currency/points in the game- and someone is chosen as the start player.
On their turn, a player either purchases one of the next three available patches or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle of patch tiles, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You are free to place the patch anywhere on your board that does not overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, you take another turn; otherwise play passes to your opponent. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.
In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": take the number of buttons depicted on your personal game board from the bank.
The time track depicts five little 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever passes this patch on the time track first claims this patch and immediately places it on his game board.
Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)
When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.
That's it. As simple as it sounds.
You want to see it for yourself? Great. Our developer Victoria_La did splendid work in adapting the game for Board Game Arena: Thanks to her work, you can even play it from your phone as easily as on any computer. All of our thanks for making it possible!
You can check the game page right here if you wanna have a look at some games:
https://boardgamearena.com/gamepanel?game=patchwork
The BGA Crew also thanks the team from Lookout Games for giving us the rights to have the game on our platform, as well as Uwe Rosenberg. Always a pleasure.
So now is the time for you to master the craft of sewing small pieces of cloth together in different designs, colours, or textures. For better or worse.
We recommend you play it with a friend.
Or make a new one on BGA to play with.
It's all a matter of finding the one you'll stitch the best with.
Life is like that.
Like BGA.
Take care and enjoy this very nice game, more of them are coming your way until the end of the month!
See you next Wednesday for another release. 😉
PATCHWORK TILGÆNGELIG NU:Hver lap tæller!
Hvis du ikke kendte definitionen af et kludetæppe, ligner det lidt Board Game Arena:
Et stort stykke stof lavet ved at sy andre stykker stof sammen.
Mange af dem.
PATCHWORK, lavet af den überberømte spildesigner Uwe Rosenberg, er ikke ligefrem en nyhed.
Spillet blev udgivet i 2014 og har taget verden med storm og mødt den succes, det fortjener, og vundet mange verdensomspændende priser og præmier (2017 Årets Spel Best Family Game Winner, Lys Grand Public Finalist 2016,
2016 International Gamers Award- Generel strategi: Nomineret til to spillere, Vinder af speciel pris i 2015 for 2015, Golden Geek bedste abstrakte brætspilvinder 2014, for blot at nævne få ...
Så hvad er al balladen om?
I Patchwork konkurrerer to spillere om at bygge den mest æstetiske (og pointgivende) kludetæppet på en personlig 9x9 spilleplade.
Hver spiller tager fem knapper- valutaen/point i spillet- og nogen vælges som startspiller.
I deres tur køber en spiller enten en af de næste tre tilgængelige lapper eller siger pas.
For at købe en lap, betaler du prisen i knapper, der er vist på lappen, flytter spolen til lappens placering i cirklen med lappen, tilføjer lappen til din spilleplade, og rykkker derefter dit tidsmarkør frem på tidstælleren et antal felter svarende til den tid, der vises på lappen (sy-tiden).
Du kan placere,hvor du vil på din spilleplade, bare den ikke overlapper andre lapper. Men det er en fordel at undgå huller i dit kludetæppe.
Hvis din tidsmarkør er bagved eller oven på den anden spillers tidsmarkør,får du endnu en tur; ellers fortsætter din modstander.
I stedet for at købe en lap kan du vælge sige pas; når du gør der flytter du din tidsmarkør til feltet umiddelbart foran modstanderens tidsmarkør, og tager derefter en knap fra banken for hvert felt, du har flyttet.
Udover en omkostning på knapper og tid, har hver lap også påsat 1-3 knapper. Når du flytter din tidsmarkør henover en knap på tidstælleren, får du en "knap-indtægt". Antallet af knapper på dit kludetæppe, er den indtægt (knapper), du får.
Tidssporet har også fem Lille Lap'er, der fylder 1x1 felt, på sig, når spillet begynder.
Når en spiller passerer en sådan lap, tages den og placeres med det samme på spillepladen.
Derudover er den en BonusBrik, der gives til den spiller, der først får et område på sit kludetæppe på 7x7felter uden huller. Denne brik giver 7 point i slutningen af spillet.
(Selvfølgelig, sker dette ikke i hvert spil.)
Når en spiller foretager en handling, der flytter tidsmarkøren ind i midten af tidstælleren, får vedkommende en sidste knap-indtægt.
Når begge spillere er i midten, slutter spillet, og point tælles op.
Hver spiller får et point per knap, der er indsamlet, og mister to point for hvert tomt felt i sit kludetæppe (på sin spilleplade).
Det er muligt at få under nul point.
Spilleren med flest point vinder.
Det er det.
Det er så enkelt som det lyder.
Vil du prøve?
Fedt.
Vores udvikler Victoria_La gjorde et fremragende arbejde med at tilpasse spillet til Board Game Arena: Takket være hendes arbejde kan du spille det lige så let fra din telefon som på en computer.
Af hjertet tak for at gøre det muligt!
Du kan tjekke spilsiden lige her, hvis du vil se på nogle spil:
https://boardgamearena.com/gamepanel?game=patchwork
BGA Crew takker også holdet: Lookout Game s for at have givet os rettighederne til at have spillet på vores platform samt Uwe Rosenberg.
Altid en fornøjelse.
Så nu er det på tide at finde fingerbøllet frem, tråde nålen og få lapperne på plads i det mest fantastiske og farverige kludetæppe.
På godt og ondt.
Vi anbefaler, at du spiller det med en ven.
Eller lav en ny på BGA at spille med.
Det hele handler om at finde den, du vil sy bedst med.
Sådan er livet.
Ligesom BGA.
Pas på og nyd dette meget gode spil, flere er på til dig indtil slutningen af måneden!
Vi ses næste onsdag for endnu en udgivelse.