Oh, look! A pyramid!
In Imhotep, the players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep.
Over six rounds, they move wooden stones by boat to create five seminal monuments, and on a turn, a player chooses one of four actions: Procure new stones, load stones on a boat, bring a boat to a monument, or play an action card. While this sounds easy, naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing — and the stones to back up their plans — will prove to be Egypt's best builder.
Selected for Spiel 2016, Imhotep took a long time to be distributed worldwide. The author offers us a game that brings to mind Zooloretto (the boats that you load but that others can send), Egezia and its multiple market bonuses (of end, of collection, of additional actions), Azul (its arrangement of stones in the tomb) and Pyramids (for its sites where you build in various ways). Imhotep combines several of these mechanics to make a brilliant game.
There are a lot of interactions, as well as opportunistic moves, where your neighbor will inevitably screw up your plans at some point, it is also a game of placement with several ways to win points (and double-sided boards to change the game).
Quite a short and rich game, Imhotep's concept works perfectly, being simple and devious, all without dilemmas for our lil' builders' hearts.
A game worth trying if you've never got your hands on it, by clicking here:
https://boardgamearena.com/gamepanel?game=imhotep
A huge thanks to Phil Walker-Harding, the game designer, as well as the KOSMOS team for giving their authorization to bring this wonder to Board Game Arena.
Let's not forget the most important : XCID, who developed the game for the platform in a pretty efficient way.
Now it's time for you to play it!
Let us know what you think about this game, or... walk like an Egyptian!
IMHOTEP: IMHO det er et pyramidespil!
Åh, se!
En pyramide!
I Imhotep bliver spillerne bygherrer i Egypten, der ønsker at efterligne den første og mest kendte arkitekt der, nemlig Imhotep.
I løbet af seks runder flytter de træsten med båd for at skabe fem skelsættende monumenter, og på en tur vælger en spiller en af fire handlinger: Skab nye sten, læs sten på en båd, bring en båd til et monument eller spil en handling kort.
Selvom dette lyder nemt, forpurrer de andre spillere naturligvis konstant dine byggeplaner ved at udføre deres egne planer.
Kun dem med den bedste timing - og stenene til at understøtte deres planer - vil vise sig at være Egyptens bedste bygmester.
Imhotep blev udvalgt til Spiel 2016, og det tog lang tid at blive distribueret over hele verden.
Forfatteren tilbyder os et spil, der leder tankerne hen på Zooloretto (bådene, du læsser, men som andre kan sende), Egezia og dets multiple markedsbonusser (afslutning, indsamling, yderligere handlinger), Azul (dets arrangement af sten i grav) og pyramider (for dets steder, hvor du bygger på forskellige måder).
Imhotep kombinerer flere af disse mekanikker for at lave et genialt spil.
Der er en masse interaktioner, såvel som opportunistiske træk, hvor din nabo uundgåeligt vil skrue op for dine planer på et tidspunkt, det er også et placeringsspil med flere måder at vinde point på (og dobbeltsidede brædder til at ændre spillet) .
Et ganske kort og rigt spil, Imhoteps koncept fungerer perfekt, idet det er enkelt og omstændeligt, alt sammen uden dilemmaer for vores små bygherrers hjerter.
Et spil værd at prøve, hvis du aldrig har fået fingrene i det, ved at klikke her:
https://boardgamearena.com/gamepanel?game=imhotep
En stor tak til Phil Walker-Harding, spildesigneren, samt KOSMOS-teamet for at give deres tilladelse til at bringe dette vidunder til Board Game Arena.
Lad os ikke glemme det vigtigste: XCID, som udviklede spillet til platformen på en ret effektiv måde.
Nu er det tid for dig at spille det!
Fortæl os, hvad du synes om dette spil, eller...
gå som en egypter!