In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.
In terms of game play, Pax Pamir is a pretty straightforward tableau builder. Players spend most of their turns purchasing cards from a central market, then playing those cards in front of them in a single row called a court. Playing cards adds units to the game's map and grants access to additional actions that can be taken to disrupt other players and influence the course of the game. That last point is worth emphasizing. Though everyone is building their own row of cards, the game offers many ways for players to interfere with each other directly and indirectly.
To survive, players will organize into coalitions. Throughout the game, the dominance of the different coalitions will be evaluated by the players when a special card, called a "Dominance Check", is resolved. If a single coalition has a commanding lead during one of these checks, those players loyal to that coalition will receive victory points based on their influence in their coalition. However, if Afghanistan remains fragmented during one of these checks, players instead will receive victory points based on their personal power base.
After each Dominance Check, victory is checked and the game will be partially reset, offering players a fresh attempt to realize their ambitions. The game ends when a single player is able to achieve a lead of four or more victory points or after the fourth and final Dominance Check is resolved.
If you're fond of these kind of games, you absolutely need to play this one. It has won many awards worldwide and the fact that it will require a lot of analysis should prove how deep it is, all while being accessible.
**Check the game page by clicking this link:
**https://boardgamearena.com/gamepanel?game=paxpamir
Designed, published and all crafted by Cole Wehrle, we would like to thank him for the authorization to bring his game to our platform. We would also love to thank Thalack for the development of the game. It plays beautifully, and if you like it, don't forget to support the publishers and grab a copy of the game.
That's it for today!
Next week is gonna be more relaxed. I see animals and another big release.
Like we have done for a few years now!
Thanks for your support, play fair and... take care!
PAX PAMIR: Et kompakt magtspil for eksperter!
I Pax Pamir påtager spillerne sig rollen som afghanske ledere fra det nittende århundrede, der forsøger at skabe en ny stat efter sammenbruddet af Durrani-imperiet.
Vestlige historier kalder ofte denne periode "The Great Game" på grund af den rolle, som europæerne spillede, som forsøgte at bruge Centralasien som et teater for deres egen rivalisering.
I dette spil bliver disse imperier betragtet strengt fra afghanernes perspektiv, som forsøgte at manipulere de indbyrdes sammenfaldende ferengi (udlændinge) til deres egne formål.
Med hensyn til spil, er Pax Pamir en ret ligefrem tableaubygger.
Spillere bruger det meste af deres tur på at købe kort fra et centralt marked og derefter spille disse kort foran dem i en enkelt række kaldet et hof.
Spillekort tilføjer enheder til spillets kort og giver adgang til yderligere handlinger, der kan udføres for at forstyrre andre spillere og påvirke spillets gang.
Det sidste punkt er værd at understrege.
Selvom alle bygger deres egen række af kort, tilbyder spillet mange måder, hvorpå spillere kan forstyrre hinanden direkte og indirekte.
For at overleve vil spillerne organisere sig i koalitioner.
Gennem hele spillet vil dominansen af de forskellige koalitioner blive evalueret af spillerne, når et specielt kort, kaldet en "Dominance Check", er løst.
Hvis en enkelt koalition har en ledende føring under en af disse kontroller, vil de spillere, der er loyale over for denne koalition, modtage sejrspoint baseret på deres indflydelse i deres koalition.
Men hvis Afghanistan forbliver fragmenteret under en af disse kontroller, vil spillere i stedet modtage sejrspoint baseret på deres personlige magtbase.
Efter hver dominanscheck kontrolleres sejren, og spillet vil blive delvist nulstillet, hvilket giver spillerne et nyt forsøg på at realisere deres ambitioner.
Spillet slutter, når en enkelt spiller er i stand til at opnå et forspring på fire eller flere sejrspoint, eller efter at den fjerde og sidste dominanscheck er løst.
Tjek spilsiden ved at klikke på dette link:
https://boardgamearena.com/gamepanel?game=paxpamir
Designet, udgivet og alt sammen lavet af Cole Wehrle, vi vil gerne takke ham for tilladelsen til at bringe hans spil til vores platform. Vi vil også gerne takke Thalack for udviklingen af spillet. Det spiller smukt, og hvis du kan lide det, så glem ikke at støtte udgiverne og snuppe en kopi af spillet.
Det var det for i dag!
Næste uge bliver mere afslappet. Jeg ser dyr og en anden stor udgivelse.
Ligesom vi har gjort i et par år nu!
Tak for din støtte, spil fair og... Pas på!