Settlers The Settlers of Catan, Die Siedler von Catan, Les Colons de Catane
Først udgivet i Tyskland i 1995 som Die Siedler von CATAN, derefter på engelsk som The Settlers of CATAN i 1996, Settlers fejrer sit 25-års jubilæum i 2020.
For at begynde spillet bygger du spillepladen ved hjælp af sekskantede terrænfelter. Settler er født - en smuk ø med bjerge, græsgange, bakker, marker og skove, omgivet af havet.
Hver af jer sætter to små hytter på felter, hvor tre brikker mødes. De er jeres udgangspunkt.
Og sådan begynder det. Startspilleren slår med to terninger. "11!" Hver terrænfelt er markeret med et nummer. Hver spiller, der ejer en hytte, der støder op til en terrænfelt markeret med det slåede nummer, modtager en ressource produceret af det pågældende terræn. Bakker producerer mursten, skove producerer træ, bjerge producerer malm, marker producerer korn, og græsgange producerer får.
du bruger disse ressourcer til at udvide Settlers: du bygger veje og nye hytte eller opgraderer dine eksisterende hytter til byer. For eksempel koster en vej 1 mursten og 1 træ. Hvis du ikke har de nødvendige ressourcer, kan du få dem ved at handle med dine modstandere.
Hver hytte er værd 1 point og hver by er værd 2 point. Hvis du er klog og har heldet med dig, kan du blive den første, der når 10 point, og derved vinder spillet!
Antal spillere: 3 - 4
Spillængde: 39 mn
Kompleksitet: 2 / 5
Spil Settlers og 945 andre spil online.
Ingen download nødvendig - spil direkte fra din webbrowser.
Med dine venner og tusindvis af spillere fra hele verden.
Gratis.
Spil Settlers og 945 andre spil online.
Ingen download nødvendig - spil direkte fra din webbrowser.
Med dine venner og tusindvis af spillere fra hele verden.
Gratis.
Spilsammenfatning
Objective
Get resources to buy various buildings and development cards, and try to be the first player to reach 10 points.
Setup
- The board consists of hills (brick), forest (lumber), mountains (ore), fields (grain), pasture (wool) and a desert (nothing) at random places.
- Each terrain except the desert has a number of 2-12 on it. The desert starts with the robber on it.
- Each player places 2 settlements and 1 road next to each settlement on the board, then they receive resources for each terrain around the second settlement.
Gameplay
Rolling for resource production (obligatory): On your turn, roll 2 dice and calculate the sum.
- The terrains with that number produce resources for all players who have settlements or cities next to them (if the robber isn't blocking them): 1 resource per settlement and 2 per city.
- If you roll a 7, no one gets any resources and players with 8 resources or more must discard half of them (rounded down). You must move the robber to a new terrain and steal 1 random resource from a player who has a settlement or city next to that terrain.
Trading (optional): during your turn you can trade resources
- • with all other players (domestic trade)
- • with the bank (maritime trade) at the standard rate of 4 identical resources for 1 or at a preferential rate of a harbour if you have a settlement next to it.
Building (optional): finally, you can build roads and settlements, upgrade settlements to cities or purchase a development card by paying the resources needed.
- • roads must connect to the initial settlements and cost 1 brick + 1 lumber (worth 0 points)
- • settlements must be connected by roads to existing settlements (except at start) and cost 1 brick + 1 lumber + 1 wool + 1 grain (worth 1 point)
- • cities replace an existing settlement and cost 3 ore + 2 grain (worth 2 points)
- • development cards cost 1 ore + 1 wool + 1 grain and include
- • 14 knight cards that allow to move the robber to another terrain and steal a resource
- • 2 road building cards allowing extra roads to be built
- • 2 year of plenty cards providing two free resources of choice
- • 2 monopoly cards giving all other players that help gathering resources or building road•s
- • 5 victory point cards
You can play a development card at any time during your turn, even before rolling the dice, as long as it was bought on a previous turn and is not a victory card.
Scoring
- • Settlements: each is worth 1 victory point.
- • Cities: each is worth 2 victory points (1 Point from the settlement + 1).
- • Victory point cards: some development cards are worth 1 victory point. They are kept hidden until you have sufficent points to win.
- • Largest army: the player who has played the most knight cards at any time (at least 3) gets the largest army card which is worth 2 points.
- • Longest road: the player with the longest continuous road at any time (at least 5 segments) gets the longest road card which is worth 2 points.
If there is a tie, the original owner keeps the achievement cards.
End of game
If a player has 10 or more victory points during their turn (including victory points cards), they reveal them and the game ends with their victory. For Catan Cities & Knights, a player needs 13 or more victory points to win.