Good Fortune
Collect identical "charms" to obtain the maximum number of points.
Antal spillere: 2
Spillængde: 10 mn
Kompleksitet: 2 / 5
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Spil Good Fortune og 1287 andre spil online.
Ingen download nødvendig - spil direkte fra din webbrowser.
Med dine venner og tusindvis af spillere fra hele verden.
Gratis.
Spilsammenfatning
Good Fortune
Overview
Players collect matching charms to score points. Each tile has a value (shown as a die). Highest total score wins. :contentReference[oaicite:0]{index=0}
Components
- 21 numbered tiles (each shows 2 charms + 1 value)
- 1 Lucky Charm Medallion (random)
- 1 reminder tile (for tiles 1 and 21)
Setup
- Randomly assign tile 1 to one player and tile 21 to another.
- Each player draws 8 tiles face down.
- Place 3 remaining tiles face up in the center → Central Line.
- Players reveal and sort their tiles in ascending order → Luck Line.
- Player with tile 1:
- Takes the medallion
- Starts with the small-icon side facing up
Turn Structure
1. Tile Selection
- Medallion holder chooses a tile from their Luck Line.
- Other player chooses a tile.
2. Determine Priority
Compare tile numbers:
- Small icon → lower number goes first
- Big icon → higher number goes first
3. Place Tile
Active player places tile at one end of Central Line:
- If matching a charm on that end:
- Must connect matching charm
- If two matches possible, choose
- If no match:
- Place tile anyway
4. Resolve Opposite Tile
- If a match was made:
- Take the tile at the opposite end
- Add to collection (score its value)
- If no match:
- Remove opposite tile from game (discard)
5. Second Player
- Other player repeats placement + resolution
6. End of Turn
- Flip medallion
- Pass it to the other player
End of Game
Triggered when all tiles are played.
Scoring
- Group collected tiles by identical charm
- Order groups:
- Most tiles first
- Tiebreaker: highest total value
- Score each group:
- (Number of tiles) × (sum of values)
- Total all group scores
Winning
Player with the highest total score wins.
Variants
Guessing Variant
- Players select tiles simultaneously
- Priority rule ignored
- Medallion stays in center (still flipped each turn)
Simple Variant
- Remove medallion
- Players alternate placing tiles
- Tile values are ignored
Glossary
- Luck Line – Player’s personal row of tiles
- Central Line – Shared row of tiles in play
- Medallion – Determines play order
- Collection – Tiles scored by player
Notes / Ambiguities
- Tile placement choice when both ends match is player-controlled.
- Discarded tiles are permanently removed.
- Game appears designed for 2 players only.
