questinc
In Quest Inc. you are an NPC in an electronic RPG game that owns a mission distribution company. Your plan is to make profit through the quest industry.
It's that old story, people need to solve problems and they won't mind paying a few gold coins to solve it. And that's where you come in! Your company will take on the mission to receive the treasure, but for that you'll need to hire the bravest (and why not the cheapest) heroes, after all, the money left over is yours!
Furthermore, no one will question if some valuable items rescued by the heroes ended up in your hands. “It's part of the mission,” you'll reply. In case of your mission to profit more.
But be careful, competing companies will be around, trying to take the best opportunities before you!
The game is played in rounds, each round has 2 phases: in the first one players engage in an inverted auction to see who gets what quest and the money.
In the next phase players go to a location in the city, to pay to contract adventures (such as Rogues, Warriors, Mages or Clerics), each location has a special rule change.
By completing a quest a player receives loot cards that can give single use abilities and/or can be sold at the end of the game, and if this is part of a set the profit will be higher.
The game ends after some rounds (depending on the number of players), then the player with the most money wins.
Antal spillere: 2 - 5
Spillængde: 56 mn
Kompleksitet: 1 / 5
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Spil questinc og 1327 andre spil online.
Ingen download nødvendig - spil direkte fra din webbrowser.
Med dine venner og tusindvis af spillere fra hele verden.
Gratis.
Spilsammenfatning
Objective
In Quest Inc., you manage a questing agency. Your goal is to accumulate the most gold by winning quest auctions and collecting valuable treasure sets.
Gameplay Overview
The game is played over several rounds, consisting of four phases:
1. Dawn (Setup)
- Citizen cards (contractors) are placed at the market.
- New Hero cards are dealt under the various City locations.
2. Morning (The Auction)
Players participate in a reverse auction for available quests.
- Bidding: You bid the amount of gold you want to be PAID for completing the mission.
- Lowering the Bid: To stay in, you must offer a lower price than the previous bidder.
- Winning: The lowest bidder takes the Quest card, any Treasure cards tucked underneath, the gold, and the turn order marker.
- King’s Compensation: If no one bids, the last eligible player is forced to take the quest but receives the citizen's maximum pay plus a 5 gold bonus.
3. Afternoon (Recruiting & City Actions)
In turn order (1, 2, 3...), players place two assistants at City locations.
- Actions: At a location, you can hire up to 3 heroes (pay their gold cost) and/or use the local ability:
- Town Square: Gain gold.
- Tavern: Buy Beer (increases hero strength).
- Potion Shop: Buy Potions (one-time bonuses).
4. Night (Completing Quests)
- To complete a quest, your heroes must match the required class icons and their combined strength must meet or exceed the quest's difficulty.
- Success: Used heroes are discarded; treasures are kept for end-game scoring.
- Delaying: Unfinished quests remain in your player area for future turns.
Quick Reference Guide
Hero Classes (Icons)
- Warrior (Sword): High strength, used for combat-heavy quests.
- Mage (Staff): Required for arcane or magical challenges.
- Rogue (Dagger): Necessary for stealth-based missions.
- Cleric (Ankh): Often required for support or holy tasks.
Treasure Collections (Set Scoring)
- Runes: Higher multipliers for each unique rune collected.
- Legendary Items: High fixed point values for completing specific sets.
- Artifacts/Creatures: Usually pairs or triplets that grant bonus gold.
End of Game & Scoring
- Gold: All your remaining cash.
- Treasures: The total value of your completed sets.
- Penalties: Subtract the strength value of any unfulfilled quests from your total gold.
- The player with the most gold wins!
