Tiwanaku
Lead your people to uncharted territories in search of new lands to farm.
You seek to explore these regions, to trace their contours, and to develop agriculture there according to the customs and legends of Pachamama.
If you honor her by respecting her core principles of diversity and separation, Nature will reward you. If not, you will suffer her ire. Deduction and a good sense of “timing” should help you succeed...
Antal spillere: 1 - 4
Spillængde: 18 mn
Kompleksitet: 3 / 5
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Spil Tiwanaku og 945 andre spil online.
Ingen download nødvendig - spil direkte fra din webbrowser.
Med dine venner og tusindvis af spillere fra hele verden.
Gratis.
Spilsammenfatning
Overview
The gameboard is a puzzle of sorts, where you're trying to figure out both where certain terrain types are AND where certain crop types grow via deductive reasoning and elimination
Turn
On your turn you perform one of 2 actions, either to move (and Discover the terrain if you land on a non-terrain space), or to Divine (to deduce the crops in terrain spaces containing your meeples), after which you have the option to turn in a set of different crop tokens to earn extra points.
Movement
Movement is orthogonal and for a SINGLE meeple at least 1 space i.e. you can't stay where you are and may NOT return to it
To move more than 1 space, you must enter a tile with either a crop token or a meeple of your colour
You may never enter a space of a meeple of another colour
You may not stop on the same space as another of your meeples
You can use your move to bring a new meeple into one of the vacant starting spaces
Discovery
If the meeple you JUST moved lands on an empty space, use the Pachamama Wheel to determine what terrain tile to place there via the co-ordinates
Advance your score marker on the terrain type discovered and score based on how many other of your terrain markers are at that point e.g. if you have discovered 2 sands, 2 grass, and 1 rock, discovering rock will score you 3 points whilst discovering your 3rd sand will only score you 1 point
If you reach the top of the track for a terrain type, you only score 1 for future same terrains even if you have multiple terrains at the top
Divination
If your moved meeple finishes anywhere else, you can instead perform a Divination with as MANY of your meeples as you like who stand on terrain tiles without crops (minimum of 1 Divination, you can't do no action)
Guess a crop type which will grow on that meeple's space and check the Pachamama Wheel to find out what actually grows there
If you are correct, you gain points equal to the crop type, a crop token of the same type (unless you already have one of that type), and may perform further Divinations if able or want to
If you are incorrect, you lose points equal to the actual crop type (not the guessed one), you are not allowed to perform any further Divinations regardless if you can or want to, and you skip the "Offering" part of your turn
Offering
At the end of your turn, you may turn in a number of different crop tokens to score bonus points from 1-5 tokens for 0/1/3/6/10 points
Terrain Rules
Terrain regions can be made up of anywhere from 1 to 5 tiles, all connected orthogonally
Terrain regions of the same type will never touch, either orthogonally or diagonally i.e. if two terrain tiles of the same type are touching diagonally, this means a third tile MUST be between them to connect orthogonally
Crop Rules
The number of crops in a region is equal to its region size
Additionally, the crops in a region are all different and always increase from 1, i.e. in a size 3 region crops 1-3 will be present and never crops 4-5
Regardless of region, crops will never be adjacent to crops of the same type, orthogonally or diagonally
The crops and their levels/colours/points are:
1 Brown Potato
2 Green Coca
3 Red Chili
4 Yellow Corn
5 Purple Quinoa
Game End
The game ends when the final terrain tile is placed, at which point all players in turn order get a chance to perform divinations until all players pass. At which point, everyone turns in their crop tokens for final offering scoring