YRO
Solopgangsøerne, hjem for små, men frygtløse dyrefolk;
Trækonklaven, der samler alle skovens magiske væsener;
Det vandrende marked, der rejser og handler uden hvile;
Mineselskabet, hvor opfinderne skaber nye teknologier;
Den flydende by, hvor magi og teknologi finder deres balance;
Drage-ridderne, svorne beskyttere af landet Yro.
Fra disse fraktioner vil du rekruttere medlemmer til din laug, for at skabe et mægtigt hold og fuldføre de mest givende quests!
I Yro skal du rekruttere eventyrere til din laug og placere dem i et 3x3-gitter, du bygger under spillet. De har alle en kampværdi, der giver point hver tur, hvis den er højere end modstanderens; de kan give dig magi- og teknologiresourcepoint, der låser op for kraftigere evner, guld, der er nyttigt til at rekruttere flere eventyrere, og sejrspoint, der fører dig til den endelige sejr.
Kampværdien for dit hold bestemmes af kampværdierne på dine forreste række eventyrere, og når du rekrutterer 3 eventyrere i træk, der deler en fraktion og/eller profession, låser de op for en kraftfuld bonus-effekt, så klog placering vil også være afgørende!
Antal spillere: 1 - 5
Spillængde: 5 mn
Kompleksitet: 2 / 5
Spil YRO og 1414 andre spil online.
Ingen download nødvendig - spil direkte fra din webbrowser.
Med dine venner og tusindvis af spillere fra hele verden.
Gratis.
Spil YRO og 1414 andre spil online.
Ingen download nødvendig - spil direkte fra din webbrowser.
Med dine venner og tusindvis af spillere fra hele verden.
Gratis.
Spilsammenfatning
OBJECTIVE
Recruit adventurers for your guild, optimize your formation, and collect the most Victory Points (VP) through combat, technology, magic, and fulfilling quests.
SETUP
- Each player receives a player board and 4 markers (Combat, VP, Technology, Magic).
- Place the shared Combat and Victory board in the center.
- Each player starts with 3 Money and a starting hand of 5 cards.
- Display the Quest cards face-up.
GAMEPLAY
Each round consists of 6 phases, played simultaneously:
1. Discard & Draw Phase:
- Discard any number of hand cards and draw back up to 5 cards.
2. Recruit Phase:
- You may play 0 /1 / 2 cards from your hand by paying their cost (top left) in gold. Each card not played earns 1 gold.
- Place it in your 3x3 grid, orthogonally adjacent to an existing card.
- Complete the recruit effects and link bonuses for the cards that were played.
3. Combat Phase:
- Compare your Combat Power with all other players.
- The stronger player(s) receives VP based on the player count.
- Example: In a 5-player game, if two players are tied for first place, they each receive 5 VP. Any second place players receive 1 VP instead of 3. Players in third, fourth, and fifth place will receive no VP
4. Production Phase:
- Every Adventurer with the Production symbol activates that line of text now. Most Production involves adding Magic and Technology.
5. Income Phase:
- Gain 3 Money. Then look for any of your recruited Adventurers with the Income icon ; you gain extra Money as specified on their cards.
6. Victory Point Phase:
- Look for any of your recruited Adventurers with the VP icon , and gain that many VPs.
KEY CONCEPTS
- Factions: There are 6 different factions (e.g., Floating City, Mining Company) essential for line bonuses.
- Professions: Warrior, Wizard, Merchant, etc., also determine synergies within the grid.
- Tech & Magic: These tracks grant additional victory points at the end of the game or via card effects.
- Resources: Symbols on cards that provide permanent cost reductions for recruiting.
END OF GAME
The game ends at the end the round where a player has 9 cards in their grid or a player reaches 40 VPs.
- Every 3 remaining money converts to 1 VP.
- The player with the most VP wins.