#119052: "Show who rolled, and whether you're activating blue or red, on the status bar at the top"
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Hvad skete der? Vær venlig og vælg nedenunder
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Vær sød at undersøge, om der allerede er sendt en besked om emnet
Hvis ja, venligst STEM for denne rapport. Rapporter med flest stemmer er dem der får PRIORITET!
# | Status | Votes | Game | Type | Title | Last update |
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Detaljeret beskrivelse
• Venligst kopier/indsæt fejlmeddelelsen du ser på din skærm, hvis der er en.
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Venligst forklar hvad du ønsker at gøre, hvad du gjorde og hvad der skete
• Hvilken browser bruger du?
Google Chrome v123
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
• Hvilken browser bruger du?
Google Chrome v123
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Hvilken browser bruger du?
Google Chrome v123
• Hvad blev der vist på skærmen, da du blev blokeret (Blank skærm? Noget af spilbrugerfladen? Fejlmeddelelse?)
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Hvilken browser bruger du?
Google Chrome v123
• Hvilken del af reglerne blev ikke respekteret ved BGA-tilpasningen
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Er regel-brudddet synligt i e
• Hvilken browser bruger du?
Google Chrome v123
• Hvad var den spilhandling du ønskede at udføre?
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Hvad forsøgte du at gøre for at udløse denne spilhandling?
• Hvad skete der, da du forsøgre at gøre dette (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Google Chrome v123
• I hvilket stadie af spillet opstod problemet (hvad var den daværende spilinstruktion)?
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Hvad skete der, da du forsøgte at udføre denne spilhandling (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Google Chrome v123
• Venligst beskriv display problemet. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Hvilken browser bruger du?
Google Chrome v123
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
• Hvilken browser bruger du?
Google Chrome v123
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Hvilken browser bruger du?
Google Chrome v123
Rapporthistorik
Tilføj noget til denne rapport
- Et andet bord-ID / træk ID
- Løste F5 problemet?
- Skete problemet flere gange? Hver gang? Tilfældigt?
- Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.