That means it's Fridayyy!!!
It may feel like things have come to a stop this week with the largest boardgame convention in the world happening in Germany right now, but that’s not the case for many of us, so we’re keeping the momentum going!
You can’t resist the call of the sea and have to explore the world of Catan through a series of scenarios. Embark on an epic journey and set sail into the unknown. Rough waters, pirates and dense fog won’t stop you from going after that alluring gold and those precious resources. Our thanks to Benjamin Teuber and the late Klaus Teuber, the game designers, as well as Catan, the publisher, and darhf for the BGA port.
Ahh, the Swiss Alps… The slopes are covered in snow, and the sun shines high in the sky. Everything is ready to ensure that tourists flock to your lodge. Everything? Not quite. Draft room tiles and place them on matching floors to attract guests to your lodge. Accommodate them on their preferred floors and construct amenities to keep them happy. Our gratitude goes to Peter McPherson, the game designer, PickPocket Games, the publisher, as well as Kayvon and Mogri for the BGA adaptation.
a-way
Are you ready to compete in the legendary spaceship race to the Quazarys galaxy? Begin in your own base, which, coincidently, is your opponent’s finish line. Race through solar paths, stations, directional arrows, and strange space phenomena. On this ever-changing track, clever navigation is just as vital as raw speed. We bow to Benjamin Niess, the game designer, Blue Orange, the publisher, as well as Moof for the BGA version.
We also released Luthier and Labyrinth this week but you might have seen these already.
Some of the games above can be played with two players and are a perfect fit for the BGA Battle. Have you joined a team yet?
More games are already lined up for next week and we can’t wait to share them with you.
Vent? Hvad?? Brætspils-afterwork er her!?
Det betyder, at det er fredag !!!
Det kan føles som om, at tingene er gået i stå denne uge, hvor verdens største brætspilsmesse finder sted i Tyskland lige nu, men det er ikke tilfældet for mange af os, så vi holder momentumet oppe!
Du kan ikke modstå havets kald og er nødt til at udforske Catans verden gennem en række scenarier. Begiv dig ud på en episk rejse og sæt sejl ud i det ukendte. Oprørt vand, pirater og tæt tåge vil ikke forhindre dig i at gå efter det forførende guld og de dyrebare ressourcer. Vores tak til Benjamin Teuber og afdøde Klaus Teuber, spildesignerne, samt Catan, udgiveren, og darhf for BGA-porten.
Åh, de schweiziske alper ... Pisterne er dækket af sne, og solen skinner højt på himlen. Alt er klar til at sikre, at turisterne strømmer til din lodge. Alt? Ikke helt. Tegn værelsesfliser og placer dem på matchende gulve for at tiltrække gæster til din lodge. Indkvarter dem på deres foretrukne etager og byg faciliteter for at holde dem glade. Vores taknemmelighed går til Peter McPherson, spildesigneren, PickPocket Games, udgiveren, samt Kayvon og Mogri for BGA-tilpasningen.
away
Er du klar til at konkurrere i det legendariske rumskibskapløb til Quazary-galaksen? Start i din egen base, som tilfældigvis er din modstanders målstregen. Kør gennem solbaner, stationer, retningspile og mærkelige rumfænomener. På denne konstant skiftende bane er smart navigation lige så vigtig som rå hastighed. Vi bøjer os for Benjamin Niess, spildesigneren, Blue Orange, udgiveren, samt Moof for BGA-versionen.
Vi udgav også Luthier og Labyrinth i denne uge, men du har måske allerede set disse.
Nogle af spillene ovenfor kan spilles med to spillere og passer perfekt til BGA Battle. Har du været med på et hold endnu?
Flere spil er allerede planlagt til næste uge, og vi glæder os til at dele dem med jer.
Imagine the smell of fresh maple filling your workshop. Outside, the streets hum with 18th-century Europe, where a single note can change history. You're a luthier, and your instruments are about to become the soul of the grandest concert halls.
In Luthier, you're building more than violins or cellos, you're crafting a legacy. You'll start with a simple workbench and a dream, but soon, the greatest composers of the era will be knocking on your door.
And here's how you make your mark.
First, win the hearts of your patrons, you need support to thrive. Take on commissions, handle repairs, and deliver masterpieces to keep them happy. But make a patron wait too long, and they'll take their funding to a rival family.
As your reputation builds, your family of artisans will expand, growing your influence. Juggle resources, master complex plans, and refine your craft to stay ahead of the competition.
Finally, seize the spotlight. It's not just about the instruments; you'll also need to show off your work through performances. The goal? Claiming a "First Chair" in the orchestra. When the music starts, your instrument needs to define the entire performance.
Whether you're tuning strings or managing your workshop's frantic pace, every decision ripples through the symphony. Grab your chisel and train your apprentices. Let's see if you have what it takes to compose a masterpiece. Will you catch the ear of royalty, or will your instruments remain in the shadows?
https://boardgamearena.com/gamepanel?game=luthier
Our thanks go to Dave Beck and Abe Burson, the game designers, as well as the team from Paverson Games for crafting the game and letting us add it to the platform. We'd also like to thank c12h22o11_ for their BGA port.
This was your Wednesday release.
May your melodies linger long after the final bow. Take care and play fair…
Luthier: Stradivarius under udvikling!
Forestil dig duften af frisk ahorn, der fylder dit værksted. Udenfor summer gaderne af det 18. århundredes Europa, hvor en enkelt tone kan ændre historien. Du er lutmager, og dine instrumenter er ved at blive sjælen i de største koncertsale.
I Luither bygger du mere end violiner eller celloer, du skaber en arv. Du starter med et simpelt arbejdsbord og en drøm, men snart vil tidens største komponister banke på din dør.
Og sådan sætter du dit præg.
Først skal du vinde dine kunders hjerter, du har brug for støtte for at trives. Tag på bestillinger, håndter reparationer og lever mesterværker for at holde dem glade. Men hvis en kunde venter for længe, vil de tage deres finansiering til en rivaliserende familie.
Efterhånden som dit omdømme opbygges, vil din familie af håndværkere vokse, og din indflydelse vil vokse. Jongler med ressourcer, mestr komplekse planer og finjuster dit håndværk for at holde dig foran konkurrenterne.
Til sidst, grib rampelyset. Det handler ikke kun om instrumenterne; du skal også vise dit arbejde frem gennem optrædener. Målet? At få en "første stol" i orkestret. Når musikken starter, skal dit instrument definere hele optrædenen.
Uanset om du stemmer strenge eller styrer dit værksteds hektiske tempo, bølger hver beslutning gennem symfonien. Grib din mejsel og træn dine lærlinge. Lad os se, om du har det, der skal til for at komponere et mesterværk. Vil du fange kongeliges øre, eller vil dine instrumenter forblive i skyggerne?
https://boardgamearena.com/gamepanel?game=luthier
Vores tak går til Dave Beck og Abe Burson, spildesignerne, samt teamet fra Paverson Games for at have skabt spillet og ladet os tilføje det til platformen. Vi vil også gerne takke c12h22o11_ for deres BGA-portering.
Dette var din udgivelse onsdag.
Må dine melodier hænge længe efter den sidste bukning. Pas på dig selv og spil fairly…
Let’s go back in time a little… A little more… A little more… There you go, we are now in the mid-eighties. You’re watching Madonna on MTV, your outfit is all acid-washed denim, color block and oversized shoulder pads but most importantly, when your mom is leaving for her aerobics class, you have friends over to play a game of Labyrinth.
Those days are back! I mean, besides the fashion, MTV, aerobics or the Mexico World Cup, Labyrinth made its way to BGA, 40 years after its original release!
The game needs no introduction for many of you but for those not familiar with it, it is a rather simple concept: race for treasures in a moving maze! You move around the shifting paths of the labyrinth in a race to collect various treasures. Whoever collects all of their treasures first and returns to their home space wins!
Let’s be honest, we all remember that "kid’s game" feeling, but Labyrinth was never actually just about the treasures. It was about that moment when you were one turn away from victory, ready to slide your piece into home, only for your friend to grin, slide a row, and demolish your path. That sudden shift in the walls? That was the moment of a perfectly laid plan turning into a total scramble for survival. Kind of your first lesson in tactical betrayal…
Four decades later, your world has gone bigger but that feeling hasn't changed a bit. You’re not just sliding tiles; you’re outmaneuvering your opponents, predicting their next move, and trying to stay three steps ahead of a maze that refuses to stay still.
So, are you ready to see if you’ve still got the steady hand and the sharp eye for the maze? Let’s see who really owns the labyrinth this time around.
https://boardgamearena.com/gamepanel?game=labyrinth
Our gratitude goes to the original architect Max J. Kobbert, the game designer, and Ravensburger, the publisher, for letting us add this classic to the platform. And a special nod to Ábel Tibor Tóth, aka Doctor Neo Cortex, for navigating the BGA port and bringing this digital maze to life.
This was your Monday release.
It’s your turn to step inside the Labyrinth. Take care and play fair…
Labyrint: Stadig FANTASTISK!
Lad os gå lidt tilbage i tiden ... Lidt mere ... Lidt mere ... Sådan ser du, vi er nu i midten af firserne. Du ser Madonna på MTV, dit outfit er syrevasket denim, farveblokke og overdimensionerede skulderpuder, men vigtigst af alt, når din mor tager afsted til sin aerobictime, har du venner på besøg for at spille en omgang Labyrinth.
De dage er tilbage! Jeg mener, udover mode, MTV, aerobic eller VM i fodbold i Mexico, så nåede Labyrinth vej til BGA, 40 år efter den oprindelige udgivelse!
Spillet behøver ingen introduktion for mange af jer, men for dem der ikke er bekendt med det, er det et ret simpelt koncept: kapløb om skatte i en bevægelig labyrint! Du bevæger dig rundt i labyrintens skiftende stier i et kapløb for at samle forskellige skatte. Den, der samler alle sine skatte først og vender tilbage til sit hjemsted, vinder!
Lad os være ærlige, vi husker alle den der "børneleg"-følelse, men Labyrint handlede faktisk aldrig kun om skattene. Det handlede om det øjeblik, hvor du var én omgang fra sejr, klar til at skubbe din brik ind i huset, kun for at din ven skulle smile, skubbe en række og ødelægge din vej. Det pludselige skift i væggene? Det var øjeblikket, hvor en perfekt lagt plan udviklede sig til en total kamp for overlevelse. Lidt som din første lektion i taktisk forræderi…
Fire årtier senere er din verden blevet større, men den følelse har ikke ændret sig det mindste. Du skubber ikke bare med brikker; du udmanøvrerer dine modstandere, forudsiger deres næste træk og forsøger at holde dig tre skridt foran en labyrint, der nægter at stå stille.
Så er du klar til at se, om du stadig har den rolige hånd og det skarpe øje for labyrinten? Lad os se, hvem der virkelig ejer labyrinten denne gang.
https://boardgamearena.com/gamepanel?game=labyrinth
Vores taknemmelighed går til den oprindelige arkitekt Max J. Kobbert, spildesigneren, og Ravensburger, udgiveren, for at lade os tilføje denne klassiker til platformen. Og en særlig anerkendelse til Ábel Tibor Tóth, alias Doctor Neo Cortex, for at navigere i BGA-porten og bringe denne digitale labyrint til live.
Dette var din mandagsudgivelse.
Det er din tur til at træde ind i labyrinten. Pas på dig selv og spil fair…
You’re most likely used to it by now: Friday brings you more games and this week we have a couple of gems for you!
Sunfield Farm
Ever dreamed of escaping to the countryside and building a farm of your own? Grow delicious crops and raise adorable animals to meet the village’s demands. Can you earn the most prestige and become the most beloved farmer at Sunfield Farm? Thanks to
Céline Levet and Yoann Levet, the game designers, Studio H, the publisher, and Galeelox for the BGA port.
Echoes of Time
What if you could bend time to your will and change the course of history? Assemble the most well-rounded group of characters and equipment, harness the forces of the past and future, and outsmart your rivals to control the forces that rule the world. Every decision matters in this epic race to master time itself! We bow to Simone Luciani and Roberto Pellei, the game designers, Cranio Creations, the publisher, as well as xevizero for the BGA version.
Games keep making their way to your table as often as possible, and you shouldn’t ignore Odysseus and Twilight Imperium: Fourth Edition, which were also released this week.
That's it for this week. Some SPIEL fun and more games next week, same BGA time, same BGA channel. In the meantime, take care and play fair…
TGIF, tid til brætspils-afterwork!
Du er højst sandsynligt vant til det nu: Fredag byder på flere spil, og denne uge har vi et par guldkorn til dig!
Sunfield Farm
Har du nogensinde drømt om at flygte ud på landet og bygge din egen gård? Dyrk lækre afgrøder og opdræt nuttede dyr for at imødekomme landsbyens behov. Kan du opnå mest prestige og blive den mest elskede landmand på Sunfield Farm? Tak til
Céline Levet og Yoann Levet, spildesignerne, Studio H, udgiveren, og Galeelox for BGA-porten.
Tidens ekkoer
Hvad nu hvis du kunne lade tiden være din vilje og ændre historiens gang? Saml den mest alsidige gruppe af figurer og udstyr, udnyt fortidens og fremtidens kræfter, og overlist dine rivaler for at kontrollere de kræfter, der styrer verden. Enhver beslutning tæller i dette episke kapløb om at mestre selve tiden! Vi bøjer os for Simone Luciani og Roberto Pellei, spildesignerne, Cranio Creations, udgiveren, samt xevizero for BGA-versionen.
Spil finder vej til dit bord så ofte som muligt, og du bør ikke ignorere Odysseus og Twilight Imperium: Fourth Edition, som også blev udgivet i denne uge.
Det var alt for denne uge. Lidt SPIEL-sjov og flere spil i næste uge, samme BGA-tid, samme BGA-kanal. I mellemtiden, pas på jer selv og spil fair…
Someone in the BGA team celebrates their birthday today, so we chose to kick off the festivities with a bang. Yes, it is here! Check the date all you want, it is not an April Fool’s joke: after spending so long in development that many of you stopped believing this day would come, Twilight Imperium: Fourth Edition has finally made its way to Board Game Arena.
Get ready to embark on an epic journey with a game considered one of the greatest strategy board games ever made, a 4X style space opera of galactic conquest, trade, and diplomacy.
The Lazax Empire once ruled the galaxy from Mecatol Rex. But now the throne stands empty and many factions have their eyes on the prize. You are one of them. Will you seize power through military strength, economic mastery or political influence?
Explore distant systems, claim planets, research powerful technologies, and build fleets ready for war. But brute force isn't the only path to victory: trade with your rivals, negotiate alliances, and make deals that might not last until the next round.
Each round, you choose a strategy card that shapes your plans and grants you special advantages. Meanwhile, public and secret objectives give you new ways to score victory points. Control the right planets, outmaneuver your opponents, and seize opportunities before someone else does. And then there's Mecatol Rex... Claiming it won’t win you the game but it can bring immense power, and it paints a target on your back.
In Twilight Imperium: Fourth Edition, every deal has a price, every alliance has an expiration date, and every decision can change the fate of the galaxy. Laying claim to the throne is a destiny sought by many, yet the shadows of the past serve as a grim warning to those who would follow in their footsteps…https://boardgamearena.com/gamepanel?game=twilightimperium
We want to thank Dane Beltrami, Corey Konieczka, and Christian T. Petersen, the game designers, and everyone at Fantasy Flight Games for letting us add this highly anticipated gem to the platform. And congratulations GTSchemer to for tackling this monster of a game for the community!
This was your Wednesday release.
Good things come to those who wait, but the galaxy isn't going to conquer itself. Take care and play fair…
Twilight Imperium: Fjerde udgave - En myte bliver til virkelighed!
En person fra BGA-holdet fejrer fødselsdag i dag, så vi valgte at skyde festlighederne i gang med et brag. Ja, den er her! Sæt kryds ved datoen, så længe du vil, det er ikke en aprilsnar: efter at have brugt så lang tid på udvikling, at mange af jer holdt op med at tro på, at denne dag ville komme, er Twilight Imperium: Fourth Edition endelig kommet til Board Game Arena.
Gør dig klar til at begive dig ud på en episk rejse med et spil, der betragtes som et af de bedste strategibrætspil nogensinde, en 4X-stil rumopera af galaktisk erobring, handel og diplomati.
Lazax-imperiet regerede engang galaksen fra Mecatol Rex. Men nu står tronen tom, og mange fraktioner har øjnene rettet mod præmien. Du er en af dem. Vil du gribe magten gennem militær styrke, økonomisk beherskelse eller politisk indflydelse?
Udforsk fjerne systemer, gør krav på planeter, undersøg kraftfulde teknologier og byg flåder klar til krig. Men brute force er ikke den eneste vej til sejr: handel med dine rivaler, forhandl alliancer, og lav aftaler, der måske ikke varer til næste runde.
Hver runde vælger du et strategikort, der former dine planer og giver dig særlige fordele. I mellemtiden giver offentlige og hemmelige mål dig nye måder at score sejrspoint på. Kontroller de rigtige planeter, udmanøvrer dine modstandere, og grib muligheder, før andre gør det. Og så er der Mecatol Rex... Den påstår, at den ikke vinder dig spillet, men den kan bringe dig enorm magt, og den maler et mål på din ryg.
I ** Twilight Imperium: Fourth Edition ** har enhver aftale en pris, enhver alliance har en udløbsdato, og enhver beslutning kan ændre galaksens skæbne. At gøre krav på tronen er en skæbne, som mange søger, men fortidens skygger tjener som en dyster advarsel for dem, der vil følge i deres fodspor ...https://boardgamearena.com/gamepanel?game=twilightimperium
Vi vil gerne takke Dane Beltrami, Corey Konieczka og Christian T. Petersen, spildesignerne, og alle hos Fantasy Flight Games for at lade os tilføje denne længe ventede perle til platformen. Og tillykke til GTSchemer for at have tacklet dette monster af et spil for fællesskabet!
Dette var din udgivelse onsdag.
Gode ting kommer til dem, der venter, men galaksen kommer ikke til at besejre sig selv. Pas på dig selv og spil fair…
Congratulations to all participants and winners from Season 26!
What exactly is "the Arena?”
The Arena is the competitive mode on BGA. If you master a game and want to play it competitively, this is THE mode to use, so you can challenge the best players and get the most experience points.
The Arena is organized in seasons of 3 months each. Achievements are awarded to the best players at the end of each season.
To play in the Arena: select "Play" and then choose "Arena" instead of "Simple game."
Arena format and Gurus
In the previous seasons the gurus chose the game formats for the Arena: player number, options used...
We are very happy to see that this way of doing things contributed to making the Arena more popular: thank you to all gurus for their smart suggestions and their votes!
Season 27 is NOW Launched
The new Arena is now open for its new season. And there is more:
You can get your ticket to the Ark Nova World Championship by taking part in Season 27. The best players from the Eastern and the the Western regions will be will be presented with a flight ticket to Berlin as well as free hotel accommodation during the main event in summer 2027. More information here!
Some Explanation About: Relegations
At the end of each season, after winners have been awarded, you are relegated.
League relegation is determined by the number of Arena leagues available for each game:
- For games with 6 leagues: Elite players are demoted to Gold, Diamond players to Silver, and everyone else to Bronze.
- For games with 5 or 4 leagues: Elite players are demoted to Silver, and everyone else to Bronze.
- For games with 3 or 2 leagues: Everyone is demoted to Bronze.
Note that some games might not follow these relegation rules, as we might have decided to adjust the number of leagues in between seasons.
It's up to you to find the way to the elite!
May the odds be ever in your favor!
You can find all changes to the Arena Game Formats here!
Arena sæson 27: Efteråret er over os, så velkommen til en ny sæson!
Tillykke til alle deltagere og vindere fra sæson 26!
What exactly is "the Arena?”
Arenaen er den konkurrenceprægede tilstand på BGA. Hvis du mestrer et spil og vil spille det konkurrencepræget, er dette DEN tilstand, du skal bruge, så du kan udfordre de bedste spillere og få flest erfaringspoint.
Arenaen er organiseret i sæsoner på 3 måneder hver. Præstationer tildeles de bedste spillere ved slutningen af hver sæson.
For at spille i Arenaen: vælg "Spil" og vælg derefter "Arena" i stedet for "Simpelt spil".
Arenaformat og Gurus
I de foregående sæsoner valgte guruerne spilformaterne til arenaen: spillerantal, anvendte muligheder...
Vi er meget glade for at se, at denne måde at gøre tingene på bidrog til at gøre Arenaen mere populær: tak til alle guruer for deres smarte forslag og deres stemmer!
Sæson 27 er NU lanceret
Den nye Arena er nu åben for sin nye sæson. Og der er mere:
Du kan få din billet til Ark Nova World Championship ved at deltage i sæson 27. De bedste spillere fra de østlige og vestlige regioner vil blive præsenteret for en flybillet til Berlin samt gratis hotelophold under hovedbegivenheden i sommeren 2027. Mere information her!
Lidt forklaring om: Nedrykninger
Ved slutningen af hver sæson, efter at vinderne er blevet kåret, rykker man ned.
Nedrykning til ligaen bestemmes af antallet af Arena-ligaer, der er tilgængelige for hver kamp:
- For spil med 6 ligaer: Elitespillere degraderes til Guld, Diamantspillere til Sølv, og alle andre til Bronze.
- For spil med 5 eller 4 ligaer: Elitespillere degraderes til sølv, og alle andre til bronze.
- For kampe med 3 eller 2 ligaer: Alle degraderes til bronze.
Bemærk at nogle kampe muligvis ikke følger disse nedrykningsregler, da vi muligvis har besluttet at justere antallet af ligaer mellem sæsonerne.
It's up to you to find the way to the elite!
Må oddsene altid være i din favør!
Du kan finde alle ændringer til Arena-spilformaterne her!
The Trojan War is over. Time to go home and enjoy a well-deserved break. Simple enough, right?
Well, not if you're Odysseus, the trouble magnet. The journey home to Ithaca takes another ten years. Along the way, there's a Cyclops with a cheese issue, sirens with questionable intentions, a powerful sorceress, monsters who really need to discover personal space, and gods who apparently have nothing better to do than ruin his day.
In Odysseus, you'll help the legendary hero navigate the perils of his epic journey across the Mediterranean. Your mission? Develop your skills, overcome trials, collect Tales, and turn a very rough trip into a legendary adventure. Strength, Intelligence, Cunning, Luck. You'll need to master all four to give Odysseus a fighting chance.
On your turn, choose a Trial card and decide whether to embark on an adventure or take a well-earned rest. Adventures help you develop your skills and build your collection of trials, while resting gives you a chance to strengthen a skill of your choice and gain Athena's Favor.
At the end of the game, you only score the points from trials you've successfully overcome. So, do you build up your strengths, shore up your weaknesses, or take a gamble on the cards available? Every choice matters, and the best plan today might not survive tomorrow.
And don't underestimate Athena's Favor. A little help from the goddess of wisdom can be just what you need to turn a decent plan into a great one.
Ready to set sail? Make sure you do before you start helping Odysseus find his way home. Just don't expect Poseidon to make it easy. He's got a reputation to maintain.
https://boardgamearena.com/gamepanel?game=odysseus
We bow to Johannes Goupy and Matthieu Verdier, the game designers, as well as the Gigamic crew for letting us embark on this journey with them. And our thanks to tchobello, who made this trip a pleasure to navigate on BGA.
This was your Monday release.
Don’t get lured by the sweetness of sirens’ song. Take care and play fair…
Odysseus: Krigen er slut, men rejsen er kun lige begyndt
Den trojanske krig er slut. Tid til at tage hjem og nyde en velfortjent pause. Simpelt nok, ikke?
Ikke hvis du er Odysseus, problemmagneten. Rejsen hjem til Ithaca tager yderligere ti år. Undervejs er der en kyklop med et osteproblem, sirener med tvivlsomme intentioner, en magtfuld troldkvinde, monstre, der virkelig har brug for at udforske sinek personlige rum, og guder, der tilsyneladende ikke har noget bedre at lave end at ødelægge hans dag.
I Odysseus hjælper du den legendariske helt med at navigere gennem farerne på sin episke rejse over Middelhavet. Din mission? Udvikl dine færdigheder, overvind prøvelser, saml fortællinger og forvandl en meget barsk rejse til et legendarisk eventyr. Styrke, Intelligens, List, Held. Du skal mestre alle fire for at give Odysseus en chance.
On your turn, choose a Trial card and decide whether to embark on an adventure or take a well-earned rest. Adventures help you develop your skills and build your collection of trials, while resting gives you a chance to strengthen a skill of your choice and gain Athena's Favor.
I slutningen af spillet scorer du kun point fra de prøvelser, du har overvundet. Så skal du opbygge dine styrker, styrke dine svagheder, eller satse på de tilgængelige kort? Hvert valg tæller, og den bedste plan i dag overlever måske ikke i morgen.
Og undervurder ikke Athenas gunst. Lidt hjælp fra visdommens gudinde kan være lige, hvad du behøver for at forvandle en god plan til en fantastisk en.
Klar til at sætte sejl? Sørg for at gøre det, inden du starter og hjælper Odysseus med at finde vej hjem. Bare forvent ikke, at Poseidon gør det nemt. Han har et ry at opretholde.
https://boardgamearena.com/gamepanel?game=odysseus
Vi bukker for Johannes Goupy og Matthieu Verdier, spildesignerne, samt Gigamic-holdet for at lade os begive os ud på denne rejse med dem. Og vores tak til tchobello, som gjorde denne tur til en fornøjelse at navigere på BGA.
Dette var din mandagsudgivelse.
Lad dig ikke lokke af sirenernes sødme. Pas på dig selv og spil fair…
Can you believe it’s already our second edition of Board Game Afterwork?
Another week, another stack of new games on the table. The weekend is upon us, and it is time to play!
Test your luck and strategic timing in this fast-paced game where you compete to collect the most prosperous omens. Mixing push-your-luck tension and clever set collection, Good Fortune makes every round feel unpredictable. A tip of the hat to Jean-Louis Roubira, the game designers, Daïmon Play, the publisher, and Moof for the BGA version.
Bordeaux
In this pencil-and-paper game, you are a winemaker from Bordeaux striving to create the highest quality and most prestigious wines in France. As every good winemaker knows, time itself is an ingredient, and patience is as vital as ambition. We raise our glass to Ben Rosset, the game designer, to Road to Infamy Games, the publisher, and to tchobello who uncorked the BGA version.
Forest Shuffle - Smoky Mountains
Experience the wild beauty of the Appalachians in this stand-alone version of Forest Shuffle, as you build a thriving mountain ecosystem filled with new flora and fauna Create a forest according to your own vision: will you focus on densely planted tree lines or varied river landscapes? Thanks to Kosch, the game designer, Lookout Games, the publisher, and firgon for the BGA port.
Pixies' Expansion - Little Giants
It turns out there was more to learn about the forest’s little creatures. Meet the Little Giants, 14 new cards keeping watch at the edge of the Pixies’ world! Thanks to Johannes Goupy, the game designer, Bombyx, the publisher, and thoun for the BGA version.
Gaia Project’s Expansion - The Lost Fleet
Expand your galactic dominion with brand-new factions and advanced technologies that bring fresh strategic depth to your space-faring efforts. New planets and new sector tiles and a lot of new possibilities await you. We’re grateful to Jens Drögemüller and Helge Ostertag, the game designers, everyone at Feuerland Spiele, the publisher, and to Kayvon and Mogri for the BGA port.
We also released The Oracle of Delphi and Citadels Duel during the week. Check them out if you haven’t already.
Enjoy the weekend and see you next week. In the meantime, take care and play fair…
Denne uge på brætspil Afterwork!
Kan du tro, at det allerede er vores anden udgave af Brætspils-Afterwork?
Endnu en uge, endnu en stak nye spil på bordet. Weekenden er over os, og det er tid til at spille!
Test dit held og din strategiske timing i dette hurtige spil, hvor du konkurrerer om at samle de mest succesrige varsler. Med en blanding af spænding og smart sætsamling får Good Fortune hver runde til at føles uforudsigelig. En ros til Jean-Louis Roubira, spildesignerne, Daïmon Play, udgiveren, og Moof for BGA-versionen.
Bordeaux
I dette blyant-og-papir-spil er du en vinmager fra Bordeaux, der stræber efter at skabe vine af højeste kvalitet og mest prestigefyldte i Frankrig. Som enhver god vinmager ved, er tid i sig selv en ingrediens, og tålmodighed er lige så vigtig som ambition. Vi hæver vores glas for Ben Rosset, spildesigneren, for Road to Infamy Games, udgiveren, og for tchobello, der åbnede BGA-versionen.
Skovblanding - Smoky Mountains
Oplev Appalachernes vilde skønhed i denne selvstændige version af Forest Shuffle, hvor du opbygger et blomstrende bjergøkosystem fyldt med ny flora og fauna. Skab en skov efter din egen vision: Vil du fokusere på tæt beplantede trægrænser eller varierede flodlandskaber? Tak til Kosch, spildesigneren, Lookout Games, udgiveren, og firgon for BGA-porten.
Alferne' Udvidelse - Små Kæmper
Det viser sig, at der var mere at lære om skovens små skabninger. Mød de små kæmper, 14 nye kort, der holder vagt i udkanten af Alfernenes verden! Tak til Johannes Goupy, spildesigneren, Bombyx, udgiveren, og thoun for BGA-versionen.
Gaia-projektets udvidelse - Den forsvundne flåde
Udvid dit galaktiske herredømme med helt nye fraktioner og avancerede teknologier, der bringer ny strategisk dybde til dine rumrejseindsatser. Nye planeter, nye sektorfelter og en masse nye muligheder venter dig. Vi er taknemmelige for Jens Drögemüller og Helge Ostertag, spildesignerne, alle hos Feuerland Spiele, udgiveren, og for Kayvon og Mogri for BGA-porten.
Vi udgav også The Oracle of Delphi og Citadels Duel i løbet af ugen. Tjek dem ud, hvis du ikke allerede har gjort det.
God weekend og på gensyn i næste uge. I mellemtiden, pas på jer selv og spil fair…
In the early 2000s, Citadels gave you something you didn’t know you needed: the power to get into someone’s mind… sort of… For over 25 years, it has been about building a medieval city of your own and outthinking your opponents. Citadels Duel is a brand-new reimagining of the award-winning game of intrigue and deduction, designed exclusively for head-to-head play.
You compete for control of a living, breathing city. You’ll work to sway the council, build new districts, and utilize unique character powers to stay one step ahead of your opponent. Every ally you recruit is an advantage your opponent can’t use, but every character you leave behind becomes their greatest weapon. Anticipate their moves and act decisively.
Citadels Duel refines the core mechanics of the original game to create a tighter, faster-paced experience where every move matters. Never played Citadels before? Let us quickly run you through how to play the Duel version.
Each round consists of 3 phases. The draft phase where you choose your characters. The resolve phase, where each character card is called out in ascending order and its ability activated. The expansion phase marks the end of the round, during which the player with the most council seats gains 3 gold coins and builds a district. The other player can then gain 2 gold coins or build a district. Players may build a district only if they can afford to.
Once the city’s 4x4 grid is fully built, the game ends. The winner is the player with the highest total points, based on the number of controlled districts, gold coins, and council seats.
Give the tutorial a go before you jump in, but know that In this duel for dominance, there are no alliances to hide behind, and no extra players to absorb the consequences of a misstep. Every action is personal, and every decision can tip the balance of power.
https://boardgamearena.com/gamepanel?game=citadelsduel
Thanks to Bruno Faidutti, Guillaume Montiage, and Manuel Rozoy, the game designers, as well as the Z-Man Games’ crew for letting us add this 2-player gem to our roster. And our gratitude goes to LeSteffen for the BGA port.
This was your Wednesday release.
Two players enter; one city stands. Take care and play fair…
Citadels Duel: To spillere. Én by. Uendelig rivalisering.
I starten af 2000'erne gav Citadels dig noget, du ikke vidste, du havde brug for: evnen til at trænge ind i andres sind ... på en måde ... I over 25 år har det handlet om at bygge din egen middelalderby og overtænke dine modstandere. Citadels Duel er en helt ny genfortolkning af det prisvindende spil om intriger og deduktion, designet udelukkende til head-to-head-spil.
Du konkurrerer om kontrollen over en levende og åndende by. Du skal arbejde for at påvirke rådet, bygge nye distrikter og bruge unikke karakterkræfter til at forblive et skridt foran din modstander. Hver allieret, du rekrutterer, er en fordel, som din modstander ikke kan bruge, men hver karakter, du efterlader, bliver deres største våben. Forudse deres træk, og handl beslutsomt.
Citadels Duel forfiner kernemekanikken i det originale spil for at skabe en mere præcis og hurtigere oplevelse, hvor hvert eneste træk tæller. Har du aldrig spillet Citadels før? Lad os hurtigt gennemgå, hvordan du spiller Duel-versionen.
Hver runde består af 3 faser. Udkastningsfasen, hvor du vælger dine karakterer. Løsningsfasen, hvor hvert karakterkort kaldes ud i stigende rækkefølge, og dets evne aktiveres. Udvidelsesfasen markerer afslutningen af runden, hvor spilleren med flest rådspladser får 3 guldmønter og bygger et distrikt. Den anden spiller kan derefter få 2 guldmønter eller bygge et distrikt. Spillere må kun bygge et distrikt, hvis de har råd til det.
Når byens 4x4-net er fuldt bygget, slutter spillet. Vinderen er den spiller med det højeste samlede antal point, baseret på antallet af kontrollerede distrikter, guldmønter og byrådssæder.
Prøv vejledningen før du hopper ind, men husk at i denne duel om dominans er der ingen alliancer at gemme sig bag, og ingen ekstra spillere til at absorbere konsekvenserne af et fejltrin. Enhver handling er personlig, og enhver beslutning kan tippe magtbalancen.
https://boardgamearena.com/gamepanel?game=citadelsduel
Tak til Bruno Faidutti, Guillaume Montiage og Manuel Rozoy, spildesignerne, samt Z-Man Games' hold for at lade os tilføje denne 2-spiller perle til vores liste. Og vores taknemmelighed går til LeSteffen for BGA-porteringen.
Dette var din udgivelse onsdag.
To spillere deltager; én by står. Pas på dig selv og spil fair…
Pack your bags, mortal: Zeus is in a good mood which almost never happens (and that’s why it took so long to get this game on BGA). He's offering you a free ticket to Olympus. The catch? You've got to pull off 12 demigod-tier tasks first: raise statues, build shrines, make offerings, and smash some monsters, while your only GPS is a slightly spacey priestess sitting in a temple. Welcome to The Oracle of Delphi, where the Odyssey is one deliciously vicious dice game.
Here's the twist: you don't roll your 3 Oracle Dice hoping for a miracle. You roll them to find out what you'll even be allowed to do next turn. Each color unlocks a different move, sail your ship, fight a monster, load a statue, and you've got to build your plan like a captain who refuses to admit he's lost. Rolled the wrong color? Recolor the die with Favor Tokens, beg the Gods camped at the top of your board, or eat the loss and wait for the next roll.
And while you're zigzagging between islands hunting down hidden tiles, a cranky Titan is lurking at the end of every turn, ready to hand out Injury Cards like stale candy to anyone without enough shield. It all flows, chains together, and rewards planning in a race with tension pulled tight as a bowstring.
Every die is a tiny promise, every turn a gamble, and every triumphant return to Zeus a victory earned in the sweat of your imaginary crew. So, ready to consult the Oracle and find out if the stars (or, well, the dice) are finally on your side?
https://boardgamearena.com/gamepanel?game=theoracleofdelphi
Thanks to Stefan Feld, the mastermind who decided mortals needed 12 impossible tasks and a moody priestess to survive them, and to Hall Games for letting us drag this Olympic fever dream onto the platform. And a shoutout to gzed for wrestling Zeus's oracle dice into digital form.
This was your Monday release.
Cast off. Delphi's waiting, and she hates being kept waiting. Take care and play fair…
The Oracle of Delphi: Hercules Would've Rage-Quit by Turn 3
Pack your bags, mortal: Zeus is in a good mood which almost never happens (and that’s why it took so long to get this game on BGA). He's offering you a free ticket to Olympus. The catch? You've got to pull off 12 demigod-tier tasks first: raise statues, build shrines, make offerings, and smash some monsters, while your only GPS is a slightly spacey priestess sitting in a temple. Welcome to The Oracle of Delphi, where the Odyssey is one deliciously vicious dice game.
Here's the twist: you don't roll your 3 Oracle Dice hoping for a miracle. You roll them to find out what you'll even be allowed to do next turn. Each color unlocks a different move, sail your ship, fight a monster, load a statue, and you've got to build your plan like a captain who refuses to admit he's lost. Rolled the wrong color? Recolor the die with Favor Tokens, beg the Gods camped at the top of your board, or eat the loss and wait for the next roll.
And while you're zigzagging between islands hunting down hidden tiles, a cranky Titan is lurking at the end of every turn, ready to hand out Injury Cards like stale candy to anyone without enough shield. It all flows, chains together, and rewards planning in a race with tension pulled tight as a bowstring.
Every die is a tiny promise, every turn a gamble, and every triumphant return to Zeus a victory earned in the sweat of your imaginary crew. So, ready to consult the Oracle and find out if the stars (or, well, the dice) are finally on your side?
https://boardgamearena.com/gamepanel?game=theoracleofdelphi
Thanks to Stefan Feld, the mastermind who decided mortals needed 12 impossible tasks and a moody priestess to survive them, and to Hall Games for letting us drag this Olympic fever dream onto the platform. And a shoutout to gzed for wrestling Zeus's oracle dice into digital form.
This was your Monday release.
Cast off. Delphi's waiting, and she hates being kept waiting. Take care and play fair…
