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#124258: "No actions"
implemented: Dette forslag er blevet implementeret
1
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Foreslag: efter min mening vil følgende forbedre spillets implementering betydeligt
Detaljeret beskrivelse
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
My opponent was somehow able click his way into a situation when he had 0 resources AND he fired all the keepers along with the animals that he had saved, thus leaving him with no means of gaining more resources.
I am sure all the moves were legal and nobody would probably do that in a physical game, but in a digital game a player can be left with essential no moves.
An option will be a warning before a player discard their last keeper with saved animals?
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Rapporthistorik
18. maj 2024 7:21 •
Fearinn • Udviklerne er enige om, at det er en god idé, og har intentioner om at arbejde på det:
18. maj 2024 17:13 • We've antecipated this scenario. It should've been blocked by an error, so this is actually a bug. I'm gonna investigate it, thanks!
Fearinn • Dette forslag er blevet implementeret:
18. maj 2024 20:15 • After some investigation, I'm almost certain there was no bug. What most likely happened is that your opponent quit the match when he had 1 resource in hand. When a player quits, all their resources are returned to the bag. As his turns will be automatically skipped, there would be no actions anyway.
I've just added a message to make it more clear when that's the case.
Please let me know if you have any info that indicates I'm wrong.
I've just added a message to make it more clear when that's the case.
Please let me know if you have any info that indicates I'm wrong.
parsonii • Dette forslag er blevet implementeret:
18. maj 2024 20:43 • You are right. He did have one resource remaining when he quit the game. But one white resource would not allow him to save an animal and he had no means of gaining more resources to get himself out of that situation.
I am really thinking more along the line that the game needs to have a situation that will prevent that or some mechanism for a player to potentially dig themselves out of that hole. Maybe gain min 1 resource or a rule that a player may not discard the last keeper with animal saved.
In either case, it's more a game mechanism than the implementation. Thank you for looking into it. :)
I am really thinking more along the line that the game needs to have a situation that will prevent that or some mechanism for a player to potentially dig themselves out of that hole. Maybe gain min 1 resource or a rule that a player may not discard the last keeper with animal saved.
In either case, it's more a game mechanism than the implementation. Thank you for looking into it. :)
Fearinn • Dette forslag er blevet implementeret:
18. maj 2024 22:39 • One white resource would allow him to save an animal, due to the conservation fund rule (1 white = 2 red/green). As long as the implementation works as expected, the players will never become unable to continue the match.
That doesn't mean they can't put themselves in very bad situations, but I guess that's part of the game.
That doesn't mean they can't put themselves in very bad situations, but I guess that's part of the game.
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