#53364: "MP calculation wrong for some units"
Hvad handler denne rapport om?
Hvad skete der? Vær venlig og vælg nedenunder
Hvad skete der? Vær venlig og vælg nedenunder
Vær sød at undersøge, om der allerede er sendt en besked om emnet
Hvis ja, venligst STEM for denne rapport. Rapporter med flest stemmer er dem der får PRIORITET!
# | Status | Votes | Game | Type | Title | Last update |
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Detaljeret beskrivelse
• Venligst kopier/indsæt fejlmeddelelsen du ser på din skærm, hvis der er en.
When calculating movement MP moving down a strategic movement line should reduce the cost to 1MP (if not attacking or otherwise influanced by enemy ZoC and units). See the movement options for W.Fin unit in 0942 - the movement costs for nearby hexes are calculayed as if there were no road/rail lines, so it cannot move as far as I want it to. I see similar problems for some (but not all) other units.• Venligst forklar hvad du ønsker at gøre, hvad du gjorde og hvad der skete
Currently visible on move 16319. I will select the unit for movement. Seem to affect all Finnish units after a bit of experimentation.• Hvilken browser bruger du?
Mozilla v5
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
When calculating movement MP moving down a strategic movement line should reduce the cost to 1MP (if not attacking or otherwise influanced by enemy ZoC and units). See the movement options for W.Fin unit in 0942 - the movement costs for nearby hexes are calculayed as if there were no road/rail lines, so it cannot move as far as I want it to. I see similar problems for some (but not all) other units.• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
Currently visible on move 16319. I will select the unit for movement. Seem to affect all Finnish units after a bit of experimentation.• Hvilken browser bruger du?
Mozilla v5
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
When calculating movement MP moving down a strategic movement line should reduce the cost to 1MP (if not attacking or otherwise influanced by enemy ZoC and units). See the movement options for W.Fin unit in 0942 - the movement costs for nearby hexes are calculayed as if there were no road/rail lines, so it cannot move as far as I want it to. I see similar problems for some (but not all) other units.• Hvilken browser bruger du?
Mozilla v5
• Hvad blev der vist på skærmen, da du blev blokeret (Blank skærm? Noget af spilbrugerfladen? Fejlmeddelelse?)
When calculating movement MP moving down a strategic movement line should reduce the cost to 1MP (if not attacking or otherwise influanced by enemy ZoC and units). See the movement options for W.Fin unit in 0942 - the movement costs for nearby hexes are calculayed as if there were no road/rail lines, so it cannot move as far as I want it to. I see similar problems for some (but not all) other units.• Hvilken browser bruger du?
Mozilla v5
• Hvilken del af reglerne blev ikke respekteret ved BGA-tilpasningen
When calculating movement MP moving down a strategic movement line should reduce the cost to 1MP (if not attacking or otherwise influanced by enemy ZoC and units). See the movement options for W.Fin unit in 0942 - the movement costs for nearby hexes are calculayed as if there were no road/rail lines, so it cannot move as far as I want it to. I see similar problems for some (but not all) other units.• Er regel-brudddet synligt i e
Currently visible on move 16319. I will select the unit for movement. Seem to affect all Finnish units after a bit of experimentation.• Hvilken browser bruger du?
Mozilla v5
• Hvad var den spilhandling du ønskede at udføre?
When calculating movement MP moving down a strategic movement line should reduce the cost to 1MP (if not attacking or otherwise influanced by enemy ZoC and units). See the movement options for W.Fin unit in 0942 - the movement costs for nearby hexes are calculayed as if there were no road/rail lines, so it cannot move as far as I want it to. I see similar problems for some (but not all) other units.• Hvad forsøgte du at gøre for at udløse denne spilhandling?
Currently visible on move 16319. I will select the unit for movement. Seem to affect all Finnish units after a bit of experimentation.• Hvad skete der, da du forsøgre at gøre dette (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
• Hvilken browser bruger du?
Mozilla v5
• I hvilket stadie af spillet opstod problemet (hvad var den daværende spilinstruktion)?
When calculating movement MP moving down a strategic movement line should reduce the cost to 1MP (if not attacking or otherwise influanced by enemy ZoC and units). See the movement options for W.Fin unit in 0942 - the movement costs for nearby hexes are calculayed as if there were no road/rail lines, so it cannot move as far as I want it to. I see similar problems for some (but not all) other units.• Hvad skete der, da du forsøgte at udføre denne spilhandling (fejlmeddelelse, meddelelsesstatusbjælke, ...)?
Currently visible on move 16319. I will select the unit for movement. Seem to affect all Finnish units after a bit of experimentation.• Hvilken browser bruger du?
Mozilla v5
• Venligst beskriv display problemet. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
When calculating movement MP moving down a strategic movement line should reduce the cost to 1MP (if not attacking or otherwise influanced by enemy ZoC and units). See the movement options for W.Fin unit in 0942 - the movement costs for nearby hexes are calculayed as if there were no road/rail lines, so it cannot move as far as I want it to. I see similar problems for some (but not all) other units.• Hvilken browser bruger du?
Mozilla v5
• Venligst kopier/indsæt tekst vist på engelsk i stedet for dit sprog. Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.
When calculating movement MP moving down a strategic movement line should reduce the cost to 1MP (if not attacking or otherwise influanced by enemy ZoC and units). See the movement options for W.Fin unit in 0942 - the movement costs for nearby hexes are calculayed as if there were no road/rail lines, so it cannot move as far as I want it to. I see similar problems for some (but not all) other units.• er der adgang til denne tekst i oversættelsessystem? Hvis ja, er det blevet oversat inden for 24 timer?
Currently visible on move 16319. I will select the unit for movement. Seem to affect all Finnish units after a bit of experimentation.• Hvilken browser bruger du?
Mozilla v5
• Forklar venligst dit forslag præcist og sammenfattende, så det er så let som muligt at forstå, hvad du mener.
When calculating movement MP moving down a strategic movement line should reduce the cost to 1MP (if not attacking or otherwise influanced by enemy ZoC and units). See the movement options for W.Fin unit in 0942 - the movement costs for nearby hexes are calculayed as if there were no road/rail lines, so it cannot move as far as I want it to. I see similar problems for some (but not all) other units.• Hvilken browser bruger du?
Mozilla v5
Rapporthistorik
boardgamearena.com/9/unconditionalsurrender?table=212453955
i.imgur.com/252OgTE.jpg
Tilføj noget til denne rapport
- Et andet bord-ID / træk ID
- Løste F5 problemet?
- Skete problemet flere gange? Hver gang? Tilfældigt?
- Hvis du har et skærmbillede af denne fejl (god øvelse), kan du bruge Imgur.com til at uploade den og kopiere/indsætte linket her.