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Be the first to score ten (10+) or more Influence Points (VPs) by producing buildings and also using your buildings to produce more VPs.
On the first turn you may trade up to all of your coins for basic goods (wood, grain, clay, stone, and/or cotton) as long as they are available. The first player starts with three (3), second four (4), third (5) etc.
On your turn you must choose to either Produce or Trade You have a set hand limit of seven (7) goods.
In short, Produce uses the item, whilst Trade uses its value
Expended Basic Goods returned to their columns for immediate reuse.
Expended Trade Goods go into the discard pile to the right of their deck.
When a column of Trade Goods is depleted, replacement cards are drawn until there are again five distinct cards, shuffling the discard pile as needed.
After your turn, it proceeds to the next player.
This repeats until the winning condition are met. A player has ten (10+) or more victory points.
Each good has a value in the upper left, which is its trade value (which is always equal to it purchase price, in the lower center-right). This value (combined with any other cards) may be used to purchase any other available card(s). Either the number of cards you discard or gain must be 1.
A good may be produced if it is in one of the five columns on the left side of the board by revealing or expending the appropriate good(s).
The piles to the right of the decks show cards that have been previously expended. These cards may be examined at any time, but may not produced.
Note that basic goods do not have a cost, so you may always produce one basic good (among those available on the bottom row). This is inefficient but sometimes necessary.
If you have multiple choices of what to produce, you can only select one per turn. However buildings allow you to perform additional conversions.
Buildings are worth 1-3 Influence Points (VPs). Most buildings have an additional ability (a limited extra trade/consume phase), which is either one of the trades on the Conversion Chart or a trade of one or more specific goods for a given number of additional Influence Points. If the conditions on the top of the card are met you will have the option to play the card once during your turn, either before or after you Trade or Produce.
First Level (Beige)
All Basic Goods have trade value 1. The numbers after each good are the quantity available with 4/3/2 players.
All third level trade goods are unique (have quantity 1)
Once you have a building a process will be "automated" for you, provided that you have the necessary input good(s) and that the output good is available. The building may activated only once during your turn. A building can be produced by expending the good(s) listed at the bottom right in lieu of trading for its "cost".
Bemærk: 3D er eksperimentel